That incongruity with Solution 9 is a deliberate narrative choice. It's part of DT's themes and is the focus of some of its story. Sometimes media will present you with something that triggers negative emotions in order to lead you down a narrative path. You are expected to be somewhat media literate and capable of reflecting on your reaction to things in the game, instead of going with your first knee-jerk reaction and assuming the cause is due to an error in design.
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