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  1. #1
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    960
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100

    Dawntrail Exploratory Missions - WISH LIST

    Go ahead, what would you like to see?
    (1)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  2. #2
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    960
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I would like:

    - Leveling up jobs 91 to 100
    - Eureka Hydathos
    - Baldesion Arsenal optional gameplay
    - Glowy armor (akin to glowy weapons)
    - Colorful stages
    - Less 1v1 solo, more collaborative zone-together play style
    - No more Delibrum Reginae, it was cute but it wasn't fun
    (0)

  3. #3
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    341
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Make the baseline essences free/unlimited so people will stop running around without any buffs (they will still do it anyway, but I can dream)
    Make it viable for leveling like Bozja
    Please don't make it ugly like Bozja
    Gear that gives unique effects inside of it, I want actual interesting items in this game for once
    (2)

  4. #4
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Honestly, it just needs to be less grindy with less convaluted systems, and I'd be fine with it. I hate having to look up what skills I need, etcetera. It just makes stepping into it extremely overwhelming for no reason.

    Eureka's problem for me is it wanted you to experiment, but punished you if you failed.

    Bozja doubled down on fixing the issues with Eureka and somehow became boring while still having a punishment for death outside of just dying and having to regroup.

    I think people wanted 11 with Eureka, and people complained, and we got Bozja, and people complained again, and then we got nothing, and here we are.

    I think that the segment of people that aren't happy with them will always hate them, but I think we need to meet people more in the middle with this content.

    It's like the relics people hated the grind, so you removed it, and people complained it was too easy. I think some tact and the willingness to serve the player what you want to serve them regardless of taste is what we need.
    (2)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  5. #5
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ardeth View Post
    Honestly, it just needs to be less grindy with less convaluted systems, and I'd be fine with it. I hate having to look up what skills I need, etcetera. It just makes stepping into it extremely overwhelming for no reason.

    Eureka's problem for me is it wanted you to experiment, but punished you if you failed.

    Bozja doubled down on fixing the issues with Eureka and somehow became boring while still having a punishment for death outside of just dying and having to regroup.

    I think people wanted 11 with Eureka, and people complained, and we got Bozja, and people complained again, and then we got nothing, and here we are.

    I think that the segment of people that aren't happy with them will always hate them, but I think we need to meet people more in the middle with this content.

    It's like the relics people hated the grind, so you removed it, and people complained it was too easy. I think some tact and the willingness to serve the player what you want to serve them regardless of taste is what we need.
    I think my biggest desire for this content is the fact i want to explore and not feel like I am being punished for failing during that exploration. Losing xp in XI felt bad, but they gave you tools to avoid enemies while exploring. If we are going to have XP loss on death again, give us tools to avoid combat more than "run while their back is turned"

    Otherwise, Tural is an amalgam of the Americas. They can easily give us a set of zones that has multiple biomes in it. I mean California has beaches, deserts and forested mountains, the new zones should be the same.

    But the thing I want most is the ability to queue up using the Duty Finder... I do not find it all that fun having to run to Shirogane or Doma to enter these zones.
    (2)
    I'd rather be in Zitah

  6. #6
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by niwaar View Post
    I think my biggest desire for this content is the fact i want to explore and not feel like I am being punished for failing during that exploration. Losing xp in XI felt bad, but they gave you tools to avoid enemies while exploring. If we are going to have XP loss on death again, give us tools to avoid combat more than "run while their back is turned"

    Otherwise, Tural is an amalgam of the Americas. They can easily give us a set of zones that has multiple biomes in it. I mean California has beaches, deserts and forested mountains, the new zones should be the same.

    But the thing I want most is the ability to queue up using the Duty Finder... I do not find it all that fun having to run to Shirogane or Doma to enter these zones.
    All I can say is I did not like the previous two versions of it. Not sure how they would fix it for someone like me? Even the instances weren't good. I liked BA, but you have to join a discord. I only ever did the first Bozja one, but the group was so get it done yesterday and toxic to new people it was hell. I never even did the other one. I'd rather not. I want to do Bozja. It's the only one I have left, but they are so antithetical to how I like to play the game it's crazy.
    (1)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  7. #7
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    • Vibrant Instances
    • Cordoned Dungeon Content. Castrum Lacus Litore and the Dalriada are great content. Baldesion Arsenal is also great too, but it requires more coordination to prepare.
    • Critical Engagements are far more user-friendly than Notorious Monsters were. The idea behind them should continue to develop. When a Critical Engagement appears, those who helped to prepare it are given priority, but others are still allowed to join. This nearly eradicates Sniping.
    • Do not tie Player Power Upgrades to any weapon, only armor. Eureka's major drawback is only jobs current to Stormblood have access to weapons that can do their full potential. Jobs without Stormblood Relics are have objectively lower potential.

    I'm for content like Delubrum Reginae, provided it can be added to a Roulette. Delubrum Reginae is great content, but it has stagnated due to its exclusion to Alliance Raid Roulette. The Timeworn Artifact stage of Bozja's Relic Quests has become a dam for many people. Requiring preparations through Party Finder and then still being forced to wait for a 10 minute entry queue is overkill.

    I want a grind, but I want a grind that does not necessarily require a party. If having a party lowers the grind time, that is fine, but a reliable solo option (Not PotD with its abysmal droprates!) is imperative to the longevity of the content. Until the Timeworn Artifact step, Bozja's relics satisfied me.
    (1)

  8. #8
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    960
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by niwaar View Post
    I think my biggest desire for this content is the fact i want to explore and not feel like I am being punished for failing during that exploration. Losing xp in XI felt bad, but they gave you tools to avoid enemies while exploring. If we are going to have XP loss on death again, give us tools to avoid combat more than "run while their back is turned"
    This is interesting. I know with FF11 there were 3 different ways to be invisible to enemies (Sound, sight, smell). It'd have to have something as a trade-off though, like characters walk instead of run.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  9. #9
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Veritas-Ancora View Post
    This is interesting. I know with FF11 there were 3 different ways to be invisible to enemies (Sound, sight, smell). It'd have to have something as a trade-off though, like characters walk instead of run.
    it's the cse in xiv too you know, in eureka you could walk next to dragons because their aggro was based on sound. we have sound, sight and casts in xiv, this in all kind of content but just most ppl don't know it.
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Basically take bozja’s gameplay systems, put it in eurekas maps and retain eurekas more dramatic horizontal progression on internal gear

    All 5 raids are valid (easy easy easy medium hard) just don’t funnel through DRN again, should be more like CLL or Dal
    (8)

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