Go ahead, what would you like to see?
Go ahead, what would you like to see?
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I hope the devs are listening. We need the devs to please listen.
I would like:
- Leveling up jobs 91 to 100
- Eureka Hydathos
- Baldesion Arsenal optional gameplay
- Glowy armor (akin to glowy weapons)
- Colorful stages
- Less 1v1 solo, more collaborative zone-together play style
- No more Delibrum Reginae, it was cute but it wasn't fun
Make the baseline essences free/unlimited so people will stop running around without any buffs (they will still do it anyway, but I can dream)
Make it viable for leveling like Bozja
Please don't make it ugly like Bozja
Gear that gives unique effects inside of it, I want actual interesting items in this game for once
Honestly, it just needs to be less grindy with less convaluted systems, and I'd be fine with it. I hate having to look up what skills I need, etcetera. It just makes stepping into it extremely overwhelming for no reason.
Eureka's problem for me is it wanted you to experiment, but punished you if you failed.
Bozja doubled down on fixing the issues with Eureka and somehow became boring while still having a punishment for death outside of just dying and having to regroup.
I think people wanted 11 with Eureka, and people complained, and we got Bozja, and people complained again, and then we got nothing, and here we are.
I think that the segment of people that aren't happy with them will always hate them, but I think we need to meet people more in the middle with this content.
It's like the relics people hated the grind, so you removed it, and people complained it was too easy. I think some tact and the willingness to serve the player what you want to serve them regardless of taste is what we need.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
I think my biggest desire for this content is the fact i want to explore and not feel like I am being punished for failing during that exploration. Losing xp in XI felt bad, but they gave you tools to avoid enemies while exploring. If we are going to have XP loss on death again, give us tools to avoid combat more than "run while their back is turned"Honestly, it just needs to be less grindy with less convaluted systems, and I'd be fine with it. I hate having to look up what skills I need, etcetera. It just makes stepping into it extremely overwhelming for no reason.
Eureka's problem for me is it wanted you to experiment, but punished you if you failed.
Bozja doubled down on fixing the issues with Eureka and somehow became boring while still having a punishment for death outside of just dying and having to regroup.
I think people wanted 11 with Eureka, and people complained, and we got Bozja, and people complained again, and then we got nothing, and here we are.
I think that the segment of people that aren't happy with them will always hate them, but I think we need to meet people more in the middle with this content.
It's like the relics people hated the grind, so you removed it, and people complained it was too easy. I think some tact and the willingness to serve the player what you want to serve them regardless of taste is what we need.
Otherwise, Tural is an amalgam of the Americas. They can easily give us a set of zones that has multiple biomes in it. I mean California has beaches, deserts and forested mountains, the new zones should be the same.
But the thing I want most is the ability to queue up using the Duty Finder... I do not find it all that fun having to run to Shirogane or Doma to enter these zones.
I'd rather be in Zitah
All I can say is I did not like the previous two versions of it. Not sure how they would fix it for someone like me? Even the instances weren't good. I liked BA, but you have to join a discord. I only ever did the first Bozja one, but the group was so get it done yesterday and toxic to new people it was hell. I never even did the other one. I'd rather not. I want to do Bozja. It's the only one I have left, but they are so antithetical to how I like to play the game it's crazy.I think my biggest desire for this content is the fact i want to explore and not feel like I am being punished for failing during that exploration. Losing xp in XI felt bad, but they gave you tools to avoid enemies while exploring. If we are going to have XP loss on death again, give us tools to avoid combat more than "run while their back is turned"
Otherwise, Tural is an amalgam of the Americas. They can easily give us a set of zones that has multiple biomes in it. I mean California has beaches, deserts and forested mountains, the new zones should be the same.
But the thing I want most is the ability to queue up using the Duty Finder... I do not find it all that fun having to run to Shirogane or Doma to enter these zones.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
- Vibrant Instances
- Cordoned Dungeon Content. Castrum Lacus Litore and the Dalriada are great content. Baldesion Arsenal is also great too, but it requires more coordination to prepare.
- Critical Engagements are far more user-friendly than Notorious Monsters were. The idea behind them should continue to develop. When a Critical Engagement appears, those who helped to prepare it are given priority, but others are still allowed to join. This nearly eradicates Sniping.
- Do not tie Player Power Upgrades to any weapon, only armor. Eureka's major drawback is only jobs current to Stormblood have access to weapons that can do their full potential. Jobs without Stormblood Relics are have objectively lower potential.
I'm for content like Delubrum Reginae, provided it can be added to a Roulette. Delubrum Reginae is great content, but it has stagnated due to its exclusion to Alliance Raid Roulette. The Timeworn Artifact stage of Bozja's Relic Quests has become a dam for many people. Requiring preparations through Party Finder and then still being forced to wait for a 10 minute entry queue is overkill.
I want a grind, but I want a grind that does not necessarily require a party. If having a party lowers the grind time, that is fine, but a reliable solo option (Not PotD with its abysmal droprates!) is imperative to the longevity of the content. Until the Timeworn Artifact step, Bozja's relics satisfied me.
This is interesting. I know with FF11 there were 3 different ways to be invisible to enemies (Sound, sight, smell). It'd have to have something as a trade-off though, like characters walk instead of run.I think my biggest desire for this content is the fact i want to explore and not feel like I am being punished for failing during that exploration. Losing xp in XI felt bad, but they gave you tools to avoid enemies while exploring. If we are going to have XP loss on death again, give us tools to avoid combat more than "run while their back is turned"
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I hope the devs are listening. We need the devs to please listen.
it's the cse in xiv too you know, in eureka you could walk next to dragons because their aggro was based on sound. we have sound, sight and casts in xiv, this in all kind of content but just most ppl don't know it.
Basically take bozja’s gameplay systems, put it in eurekas maps and retain eurekas more dramatic horizontal progression on internal gear
All 5 raids are valid (easy easy easy medium hard) just don’t funnel through DRN again, should be more like CLL or Dal
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