Quote Originally Posted by Bureda View Post
All that word vomit just to tell me you don't play NIN. They turned monk into a ranged melee too now that has absolutely no drawbacks, just like RDM. Those jobs are by far superior than NIN but sure, this job is in a healthy spot! Little bro is acting like he can use NIN abilities at any given time like you can with every other job in the game!
Here, do me a favour, go do some damage numbers quick maths and then on top of that time how long it takes for Hyosho to land.
All this word vomit tells me you want a class that outclasses other classes, or a wilder scale rework of NIN. NIN will never be notably better unless they nerf its Limit, and streamlining Three Mudra by removing options. Also saying MNK is a ranged melee is comical, because they got 2 pew pews for 6k and 2 pew pews at 12k if you want to waste 2 AoE damage resources on poking as a diving melee, while NIN has 3 8k+2k with Bunshin(still have 2 charges after for Shukuchi > Assassinate > Zesho Meppo), a 16k single target ranged attack, and a 4k AoE with a DoT that ticks 4 times all at the range of 20y as a Melee. MNK and RDM were better than NIN before Dawntrail as well in Endwalker times, because guess what? Seiton Tenchu is absolutely crazy of a Limit, and holds back its basekit. If Limit got nerfed notably, which I highly doubt will happen as we've gone through basically a whole expansion with it being untouched, then maybe you could have instant-cast Mudra's and maybe see Shade Shift in some form as a free MIT or even an additional Mudra Cast allowed, but its not happening with how it is.

I will tell you this though, NIN still being subjected to horrid ability lag with Hyosho is stupid as hell and the fact they didn't pull back entirely on all of these slow as hell to hit abilities/skills/spells makes certain things like this unreliable as hell. The fact you can almost hit Assassinate after using Shukuchi at the same time Hyosho lands if you cast them basically at the same time is painfully stupid, but they think its better for the game that effects line up with damage at the cost of gameplay.