Engineers don't get to circumvent logic limitations.
- EX: FFXIV had a demolition system.
- That demoltion can either allow you to purchase a house immediately, or it can after a given time period. (logic restraint)
- If you allow players to purchase it immediately, it leads to RMT housing and house-reselling. (not possible to avoid as even if you forced a specific demo timer instead of allowing the player to choose, it would be a courtesy to tell said player when their time has expired. even if you don't tell exactly when, a person who purchased it will know to camp that specific location as opposed to checking for others and will still immediately snatch it given the previous condition so all devs can do is make it annoying, but not impossible.)
- If you don't allow players to purchase it and set a time limit before purchase, that time period can either be known or not known (logic restraint)
- If that time period is known, you create a bum rush of 100+ players clicking a UI with the fastest PC's/internets/macros/most accounts having an advantage during that exact time period. (most accounts being a worse issue for blizzard since they want to have lower purchase requirements than FFXIV)
- If that time period is not known, you create the placard clicking system that already existed that had people guessing and trying for hours.
- If you want to avoid unnecessary unfair advantages, housing barrages, or placard clicking wars, the only option is leisure entry which is lottery.
Some problems only have 1 type of solution because they necessitate other problems/situations. Given the same priorities, the final decision will be exactly the same. If WoW ever has a demolition system, it will necessitate taking the same path as FFXIV because the playerbase will treat it the exact same way. If they don't create a demolition system, then they deal with what we deal with auto-demo is suspended, and every house on every world is filled and people complain still. No engineer will circumvent the hardware limitation of open world housing not being infinite either. That's an industry restriction that's never been solved.
Last edited by VoidsentStatus; 02-06-2025 at 01:13 PM.
Dear SE employee desperately trying to defend your dinosaur age system:Engineers don't get to circumvent logic limitations.
- FFXIV had a demolition system.
- That demoltion can either allow you to purchase a house immediately, or it can after a given time period. (logic restraint)
- If you allow players to purchase it immediately, it leads to RMT housing and house-reselling. (not possible to avoid as even if you forced a specific demo timer instead of allowing the player to choose, it would be a courtesy to tell said player when their time has expired. even if you don't tell exactly when, a person who purchased it will know to camp that specific location as opposed to checking for others and will still immediately snatch it given the previous condition so all devs can do is make it annoying, but not impossible.)
- If you don't allow players to purchase it and set a time limit before purchase, that time period can either be known or not known (logic restraint)
- If that time period is known, you create a bum rush of 100+ players clicking a UI with the fastest PC's/internets/macros/most accounts having an advantage during that exact time period. (most accounts being a worse issue for blizzard since they want to have lower purchase requirements than FFXIV)
- If that time period is not known, you create the placard clicking system that already existed that had people guessing and trying for hours.
- If you want to avoid unnecessary unfair advantages, housing barrages, or placard clicking wars, the only option is leisure entry which is lottery.
Some problems only have 1 type of solution because they necessitate other problems/situations. Given the same priorities, the final decision will be exactly the same.
You are grasping at straws, hysterically trying to sell people an excuse why WoW would suffer the same fate when half the point of WoW's system is that it's infinitely scaleable and therefore no one is going to bother RMTing the wards.
Oh, please do explain to me how WoW could host, mmm, let's say 500,000 neighborhoods/wards of 50 plots in open world since it's infinite. Please walk me through the hardware requirements they'd need and the infinitely growing map and or UI to search through 500,000 wards?Dear SE employee desperately trying to defend your dinosaur age system:
You are grasping at straws, hysterically trying to sell people an excuse why WoW would suffer the same fate when half the point of WoW's system is that it's infinitely scaleable and therefore no one is going to bother RMTing the wards.
I have had 3 houses on balmung no issues getting a new one each time I lost it.
My hubby lost one and got a new one aswel.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
I understand dynamic loading is too hard for an SE employee to implement.Oh, please do explain to me how WoW could host, mmm, let's say 500,000 neighborhoods/wards of 50 plots in open world since it's infinite. Please walk me through the hardware requirements they'd need and the infinitely growing map and or UI to search through 500,000 wards?
Also, a huge part of your argument is that no one has done it before, but Blizzard's engineers literally made numerous breakthroughs in their heyday. They've literally done things that were deemed technical infeasibilities.
Apparently to Sqaure Enix employees though, if it has never been done before it will forever stay impossible. Such reflects their skill.
So we're just gonna reduce map design, immersion, and QoL functionality down to just 'does it load'? lolI understand dynamic loading is too hard for an SE employee to implement.
Also, a huge part of your argument is that no one has done it before, but Blizzard's engineers literally made numerous breakthroughs in their heyday. They've literally done things that were deemed technical infeasibilities.
Apparently to Sqaure Enix employees though, if it has never been done before it will forever stay impossible. Such reflects their skill.
WoW hasn't made a breakthrough in:
- dealing with RMT bots in general
- having a GM team that actually works to customer satisfaction
- job balance design
- having a healthy relationship with 3rd party software
- healthy QoL in the workplace
- not having cashgrabs in the store
- handling wintrading in pvp
need I continue on the list of failures that are industry wide problems that Blizzard has failed on as well for decades.
Not sure why we are making it sound impossible, it's definitely possible it's just challenging due the situation. Many companies handle massively more data in massively more dynamic situations (they are also paid to do that, and that's where the challenge here is just to make sure it works smoothly without being a huge resource hog).
Anyone suggesting it's a technical impossibility doesn't know all the wild crap that already goes on for our infrastructure.. to say doing it light weight, quickly, and safely is easy would be likely untrue though. 500,000 is chump change for some companies.
All that aside, I still prefer instances personal housing though. Perhaps a few dedicated wards for those who willingly enter the system (so they can make RP wards). So, like wild star lol.
WoW has tackled most of those problems well, and of those they haven't they've had better responses to them than FFXIV.So we're just gonna reduce map design, immersion, and QoL functionality down to just 'does it load'? lol
WoW hasn't made a breakthrough in:
- dealing with RMT bots in general
- having a GM team that actually works to customer satisfaction
- job balance design
- having a healthy relationship with 3rd party software
- healthy QoL in the workplace
- not having cashgrabs in the store
- handling wintrading in pvp
need I continue on the list of failures that are industry wide problems that Blizzard has failed on as well for decades.
-RMT bots aren't nearly as common over in WoW, whereas in FFXIV every marketboard or and player hub will constantly be spammed with RMT ads in say, not to mention the endless swarms of lalafell archer/bard bots literally clipping through the ground and flying through the air.
-The GM team works pretty well in my experience in WoW, they've resolved issues I'd had when a bug cropped up in old quests in zones I was trying to complete. There are much more QoL features that are baseline in WoW such as being able to trade an item to another eligible player for the loot in a certain window of time, or being able to refund an item for its respective currency if desired. WoW also has an item restore that isn't limited to one item in your entire accounts' lifetime.
-Job balance? It's not perfect sure but healers are actually healers there, and a necessary role. Balancing is done more frequently too, even in PvP. If something like the PLD invulning/covering for a node capture, it would be fixed within the week. It took months for it to finally get noticed by CBU3 and do something about it.
-The addons in WoW supplement the game experience and they've made the base UI much more customizable to even without having to resort to addons. For the RP community the TRP/MRP roleplay-focused stuff is great for filling out a character profile, best FFXIV has in that department is an RP tag and a few sentences in your search info.
-Not sure what you meant by that point
-FFXIV has a cash shop that rivals f2p games in scale, and as I've said frequently in my previous posts it gets priority treatment with the dual dye channel implementation.
-From what I understand its dealt with though they havent resorted to gutting unique ranked pvp rewards like FFXIV has.
Good for them. We'll never see such a thing implemented here, though.
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