I think some of the GW2 guild quests could be an interesting idea, I liked that a guild could start it and others could join it (I free loaded a few times lol). One of the potential contents I suggested in some thread around here was Hamlets for FC. Where the FC would get its own Dark Cloud (playstation game) hamlet, kind of a housing ward, where they get a substantial number of progression mechanics and systems. Just like hamlet defense in 1.0, you'd also have combat components.



So you would be gaining reputation for your guild in different cities, agencies, and people, that would then unlock new recipes, structures, features, and individuals at your hamlet. You would be attacking NPC 'hamlets' (strongholds) like in FFXI besiege, and you would be defending yours. Potentially may also have an opportunity to have FC vs FC pvp (definitely make that optional in some way).


Just like freeloading special events in GW2, here if your FC was not established or you were a lone wolf, you could find a FC that opens their doors to share in their content. Potentially also this means that a FC couldn't have ALL options active all at once, to further just encourage that. Like if you have the Garlond Ironworks set up you wont have space for the Crystal Forge (or whatever). A guild may at some point unlock them all, but they would have to cycle options (with timers added)- as to not be so painful that you're SoL but restrictive enough that you might look at the directory of other places if you needed a service.