Off the top of my head I can think of a few instances, the issue is tightly related to lack of communication, sometimes incomplete implementation, diverse player base, and developers with their own vision. So you won't be able to always reference an event directly to the same expected result, because there are a few variables going on (some of which can't be tweaked, communication could be, but like what are you to do with varying desires?).


I definitely feel certain topics are just set to snooze though, like gameplay roleplay / class identity. 'not interested' lol