No. If we get any major changes in Dawntrail or the next expansion, it's due to the loss of active players, and not forum or community feedback.
No. If we get any major changes in Dawntrail or the next expansion, it's due to the loss of active players, and not forum or community feedback.
I made a thread on here years ago that they should introduce apartments to help ppl who do not or cannot get a house and that they could basically be FC apartments but without the need for an FC. 6 months later they announced apartments. The only difference between what I posted and what we got was that I suggested the entrance be actually in the cities themselves and not the residential wards, which I still think would have been a better idea. Now I am not saying I gave them the idea, but it does seem a little coincidental.
The funniest thing about it, is that a ton of ppl poo'd on my post saying it was a horrible idea, no one would use it, it would be one more nail in the fc coffin, blah blah blah.
They listened to plenty of feedback for the character graphics update, but I can't think of much else.
I asked for Khloe's Silver certificates to be tradable for Bronze certificates, because at least the Bronze ones can be traded for the big materia (https://forum.square-enix.com/ffxiv/...e-Certificates). Next patch, the Silver certificates were able to be traded for big materia, with one Silver certificate being worth 2 Bronze certificates. If it's related, I dunno. But that is one of those easy tasks to give new hires / interns.
I remember a thread here in 2023 asking for a better ilvl sync on Endwalker’s final boss so that the fight would go on long enough that the dialogue in the later part wouldn’t get skipped. It was a pretty long thread and I think a few months afterwards that trial was given an ilvl sync that didn’t make it die too fast. So I do guess that sometimes the forums are taken into account.
But either way I would prefer if the devs made it more obvious how community feedback is considered, especially with regards to job design changes since that’s the topic I especially care about. Sometimes it’s really not clear how community feedback is used, to the point where it can feel like the devs just say “we heard feedback about this” before making a change just as an excuse so we don’t get upset with them.
Off the top of my head I can think of a few instances, the issue is tightly related to lack of communication, sometimes incomplete implementation, diverse player base, and developers with their own vision. So you won't be able to always reference an event directly to the same expected result, because there are a few variables going on (some of which can't be tweaked, communication could be, but like what are you to do with varying desires?).
I definitely feel certain topics are just set to snooze though, like gameplay roleplay / class identity. 'not interested' lol
Any forum that is not japanese might as well not exist, they don't read anything over here.
They used to engage with the forums a lot more, the last time I remember it being done openly was a Q&A held a bit after Endwalker came out.
I really wish they engaged with us the same way they did between 1.0 and ARR. We were able to have a great dialog with SE, knew the community team by name, really felt like they gave 2 cents about how we felt about certain things and even though a lot of answers boiled down to "wait for 2.0!" and then very little was implemented it was still great to be heard. To be fair a lot, a whole lot, of what was promised was never delivered because they moved on immediately after launch instead of giving us more of what was promised, which upset a lot of us and is why I think Yoshi PR is so tight lipped now. But it really was like we were an ex that was being ghosted almost immediately after ARR launched.
Much like the time between 1.0 and ARR they really need to take a hard look at what Blizzard is doing again esp with their relationship with players, because while it isn't perfect, they really turned it around over there after the problematic dev purge.
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