100 black/white mana points at the start of the duties because I want to combinho more.
Thank you for your kindness.
arigato gozaimasu.
muito obrigado.
100 black/white mana points at the start of the duties because I want to combinho more.
Thank you for your kindness.
arigato gozaimasu.
muito obrigado.
Manafication gives you a free melee combo at the start, which should be fine to get your fun combo without it being a balance problem. Otherwise, you'd need to give every other resource job the same treatment and it would just become a massive change to how fights have to be balanced.
No no, if we get 100/100, we ought to be able to do a 25 GCD combo instead. Where the finishers keep getting bigger until it ends with a free LB3.
This is crazy! Red mage would become broken doing double finishers at the start of each encounter. I agree with Reinhardt, the other jobs would have to get the same treatment and would throw off the balance of the game.
As for changes to red mage,
1. Using sprint while the duel cast buff is up, removes that buff. It has been like this since Stormblood and has yet to be addressed.
2. Whenever you are in the melee combo or the finisher combo, using any other cast breaks the combo. It should be treated the same as melee and tanks where the combo shouldn't be broken.
3. When the manafication buff is up, using vercure or verraise consumes a manafication stack.
These are concerns I feel should be addressed for red mage. Besides these concerns, the job plays very well.
I'd even be fine if it's like the Paladin spellsword combo where you can use it on Clemency, but of course that's suboptimal and removes the chance to "finish" the combo.
Although in our case I'd prefer if it just skipped a step. So I can emergency-raise (say it's always instant during combo), but I lose one big chunk of damage for it. Still better than having to abort the whole combo.
But with Vercure I think I'd go to the opposite route: Since we're already strongly discouraged from doing support-y gameplay other than the odd emergency rezz, there ought to be incentive and reward for Vercure. Not so much that you want to spam it, but in Vercure's case I'd have it be an oGCD during the entire combo window, and it benefits - for free - from Manafication, too! Free Vercures!
Forcing you to commit to finishing the combo is kinda essential to the job's complexity imo. If I had to disengage during the melee combo it's always been because I started it at the wrong time.
Like I've often had to drop it for raising/heal too, but even then I don't think they should allow casting anything in the middle of the spellblade combo and the holy/flare combo. Maybe vercure/raise/grand impact specifically between the third spellblade and verholy/flare at best.
Interesting proposal from Carighan regarding Vercure, I'd personally double down on this concept.
Make Vercure baseline oGCD, say at 2 x 30s recharge and like 250-350 cure potency (with a third charge maybe coming as a trait). For one, this would give RDM a useful oGCD sustain tool on similar use cases like Manaward, Radiant Aegis and Tempera Coat* (when not needed for raidwides), for another it would allow for a more practically usable version in raids without downtime.
Not to forget to mention, it would make one of RDM's typical identities of using low-tier healing spells much more usable than now.
To make up for Vercure no longer being GCD to generate Dualcast without a target, implement a spell that essentially does just that - 2.00s cast, 2.50s recast, grants Dualcast, no other effect. It basically is like Monk Formshift that way.
And all but murdering their viability in deep dungeons. Unless you accounted for getting hit like a truck every few seconds for a minute+ at a time.
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