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  1. #1
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    244
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100

    Give 100 mana points to rdm at the start, please

    100 black/white mana points at the start of the duties because I want to combinho more.
    Thank you for your kindness.
    arigato gozaimasu.
    muito obrigado.
    (2)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,544
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Manafication gives you a free melee combo at the start, which should be fine to get your fun combo without it being a balance problem. Otherwise, you'd need to give every other resource job the same treatment and it would just become a massive change to how fights have to be balanced.
    (6)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,069
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    No no, if we get 100/100, we ought to be able to do a 25 GCD combo instead. Where the finishers keep getting bigger until it ends with a free LB3.
    (0)

  4. #4
    Player
    LuciaGreene's Avatar
    Join Date
    Mar 2024
    Posts
    9
    Character
    Lucia Greene
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ayasaki128 View Post
    100 black/white mana points at the start of the duties because I want to combinho more.
    Thank you for your kindness.
    arigato gozaimasu.
    muito obrigado.
    This is crazy! Red mage would become broken doing double finishers at the start of each encounter. I agree with Reinhardt, the other jobs would have to get the same treatment and would throw off the balance of the game.
    (0)

  5. #5
    Player
    LuciaGreene's Avatar
    Join Date
    Mar 2024
    Posts
    9
    Character
    Lucia Greene
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    As for changes to red mage,
    1. Using sprint while the duel cast buff is up, removes that buff. It has been like this since Stormblood and has yet to be addressed.

    2. Whenever you are in the melee combo or the finisher combo, using any other cast breaks the combo. It should be treated the same as melee and tanks where the combo shouldn't be broken.

    3. When the manafication buff is up, using vercure or verraise consumes a manafication stack.

    These are concerns I feel should be addressed for red mage. Besides these concerns, the job plays very well.
    (1)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,069
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LuciaGreene View Post
    Whenever you are in the melee combo or the finisher combo, using any other cast breaks the combo. It should be treated the same as melee and tanks where the combo shouldn't be broken.
    I'd even be fine if it's like the Paladin spellsword combo where you can use it on Clemency, but of course that's suboptimal and removes the chance to "finish" the combo.

    Although in our case I'd prefer if it just skipped a step. So I can emergency-raise (say it's always instant during combo), but I lose one big chunk of damage for it. Still better than having to abort the whole combo.

    But with Vercure I think I'd go to the opposite route: Since we're already strongly discouraged from doing support-y gameplay other than the odd emergency rezz, there ought to be incentive and reward for Vercure. Not so much that you want to spam it, but in Vercure's case I'd have it be an oGCD during the entire combo window, and it benefits - for free - from Manafication, too! Free Vercures!
    (0)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    865
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LuciaGreene View Post
    2. Whenever you are in the melee combo or the finisher combo, using any other cast breaks the combo. It should be treated the same as melee and tanks where the combo shouldn't be broken.
    Forcing you to commit to finishing the combo is kinda essential to the job's complexity imo. If I had to disengage during the melee combo it's always been because I started it at the wrong time.

    Like I've often had to drop it for raising/heal too, but even then I don't think they should allow casting anything in the middle of the spellblade combo and the holy/flare combo. Maybe vercure/raise/grand impact specifically between the third spellblade and verholy/flare at best.
    (1)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,544
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Interesting proposal from Carighan regarding Vercure, I'd personally double down on this concept.

    Make Vercure baseline oGCD, say at 2 x 30s recharge and like 250-350 cure potency (with a third charge maybe coming as a trait). For one, this would give RDM a useful oGCD sustain tool on similar use cases like Manaward, Radiant Aegis and Tempera Coat* (when not needed for raidwides), for another it would allow for a more practically usable version in raids without downtime.

    Not to forget to mention, it would make one of RDM's typical identities of using low-tier healing spells much more usable than now.

    To make up for Vercure no longer being GCD to generate Dualcast without a target, implement a spell that essentially does just that - 2.00s cast, 2.50s recast, grants Dualcast, no other effect. It basically is like Monk Formshift that way.
    (0)

  9. #9
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    973
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    And all but murdering their viability in deep dungeons. Unless you accounted for getting hit like a truck every few seconds for a minute+ at a time.
    (0)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,069
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mesarthim View Post
    And all but murdering their viability in deep dungeons. Unless you accounted for getting hit like a truck every few seconds for a minute+ at a time.
    This was precisely why I'd leave Vercure alone except during the combo, yeah.
    (0)

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