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Thread: Upscaleing.

  1. #1
    Player
    AstreaLove's Avatar
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    Feb 2022
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    Astrea Love
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    Twintania
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    Scholar Lv 100

    Upscaleing.

    So you know when you do the levelling roulette, and you get Copperbell Mines for the 798th time, and you only have 3 buttons to press?

    Wouldn't it be better when you sync down in level, you'd still have your full kit? So you'd still have your full level 100 rotaion while synced down, but you deal the amount of damage you're expected to deal at level 18 (or whatever level you're at in Copperbell).

    Old dungeons are already boring as is, so why not give us the good stuff and let us press more stuff even though we're scaled down?
    (5)

  2. #2
    Player CaedemSanguis's Avatar
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    Dec 2015
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    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    who does sub 91 dungeon ?
    (2)

  3. #3
    Player
    Underscore's Avatar
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    Apr 2024
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    Gridania
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    Character
    Exia Lupus
    World
    Spriggan
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    Ninja Lv 100
    Might be a little jarring for the sprout who still has battle effects enabled to see 3 nukes continuously going off every 60 seconds or so, but it could be interesting as an optional setting.

    It might even fix the early-game power creep problem with older trials and raids if they do the calculations right.
    (1)

  4. #4
    Player
    VeyaAkemi's Avatar
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    Veya Akemi
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    Marilith
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    Dancer Lv 100
    This has been discussed to death, and it boils down to how would you handle it, so by parts:

    -If you just enable old skills in old content, then the content becomes even more pointless than it already is, nothing in Copperbell is built to withstand a buffed double Enshroud, even with level 17 stats, much less the absurdity of PCT's burst, you wouldn't even be able to finish your burst in those cases.

    -If you rebalance things to account for the high potency skills, then your Sprouts will feel completely pointless in the dungeon, as their barely-existent 1-2 combo can barely scratch the enemies, this includes if we assume the system is scaling, as you could still get 3 level 100s with 1 sprout, with the high levels slaughtering everything while the Sprout can hardly dent it, your best hope is for the sprout to not notice something feels off.

    -If you add a scaling Echo buff so Sprouts can deal comparable damage, and let's give benefit of doubt and say that it's calculated appropriately at every step of the way from minimum dungeon level to 100, then you put level 100 players in an awkward spot where they need to put in significantly more effort to keep up or being useless, you could say it wouldn't matter since they'd be doing their normal rotations anyway, but it would make minor rotation mistakes much more apparent.

    All options cause issues and it becomes a "pick your poison" situation, but if you would allow me to give an anecdote from another MMO...

    So The Elder Scrolls Online, I played it for a while, it has a system called One Tamriel, it is supposed to make the entire game operate at max level, so a level 1 character and a level 50 character can do the same content, with a scaling buff that enables the low level character to keep up, there is some limitations to it, but that's the gyst of it, I started playing ESO after the One Tamriel update... and I find it utterly miserable, it's sincerely one of the worst experiences I ever had leveling in a MMO, it creates a bizarre situation where you can feel yourself getting weaker as you level up, as the buff starts to wane, and a level 1 character will have notably more HP than a level 50 non-Tank character(roughly 22k vs roughly 16k), since a non-Tank won't be built for durability while the level 1 is buffed all-around. Mind, I am a weirdo in that regard, and I actively enjoy the leveling process in MMOs, I always take the scenic route and see it through, someone else might find it appealing, but it's just something I would never want for XIV, even in a limited capacity.
    (4)

  5. #5
    Player
    Atreus's Avatar
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    May 2011
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    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    This has been discussed to death, and it boils down to how would you handle it, so by parts:

    -If you just enable old skills in old content, then the content becomes even more pointless than it already is, nothing in Copperbell is built to withstand a buffed double Enshroud, even with level 17 stats, much less the absurdity of PCT's burst, you wouldn't even be able to finish your burst in those cases.

    -If you rebalance things to account for the high potency skills, then your Sprouts will feel completely pointless in the dungeon, as their barely-existent 1-2 combo can barely scratch the enemies, this includes if we assume the system is scaling, as you could still get 3 level 100s with 1 sprout, with the high levels slaughtering everything while the Sprout can hardly dent it, your best hope is for the sprout to not notice something feels off.

    -If you add a scaling Echo buff so Sprouts can deal comparable damage, and let's give benefit of doubt and say that it's calculated appropriately at every step of the way from minimum dungeon level to 100, then you put level 100 players in an awkward spot where they need to put in significantly more effort to keep up or being useless, you could say it wouldn't matter since they'd be doing their normal rotations anyway, but it would make minor rotation mistakes much more apparent.

    All options cause issues and it becomes a "pick your poison" situation, but if you would allow me to give an anecdote from another MMO...
    A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.

    For example, at Lv70, PLD has the Holy Spirit combo through Requiescat at 600 potency each. If you want to use the whole Confiteor combo at that level, you'd need a trait to cap that combo at 600 potency. Atonement combo on the other hand could be capped at ~260, a rough average of your 1-2-3 combo.

    That's the kind of trait finessing I think you'd need to use to make this work.

    EDIT: Also, it's been discussed to death because the higher the level cap gets, the worse the level sync experience feels.
    (1)
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  6. #6
    Player
    VeyaAkemi's Avatar
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    Veya Akemi
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    Marilith
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    Dancer Lv 100
    Quote Originally Posted by Atreus View Post
    A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.
    Perhaps, but when I suggested something akin to that, ie, "you should have a core of your job at level 50 at latest", with my specific suggestion being that you should have everything you have at level 70 or 80 currently at level 50 at most, with upgrades for those 20-30 levels being mostly potency and maybe animation upgrades with the trait system, and the response I got was "Well, they did that with SMN and look how it was received", which I feel really ignores why so many responded negatively to SMN, it's less being about it not upgrading a lot as you level, or even its simplicity, and more frustration with what was lost to get current SMN and how people who loved old SMN have to suck it up, but still saw the point very rapidly dismissed.
    (0)

  7. #7
    Player
    Atreus's Avatar
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    Atreus Auditore
    World
    Jenova
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    White Mage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Perhaps, but when I suggested something akin to that, ie, "you should have a core of your job at level 50 at latest", with my specific suggestion being that you should have everything you have at level 70 or 80 currently at level 50 at most, with upgrades for those 20-30 levels being mostly potency and maybe animation upgrades with the trait system, and the response I got was "Well, they did that with SMN and look how it was received", which I feel really ignores why so many responded negatively to SMN, it's less being about it not upgrading a lot as you level, or even its simplicity, and more frustration with what was lost to get current SMN and how people who loved old SMN have to suck it up, but still saw the point very rapidly dismissed.
    I'd love to see the discussion where that took place, because that sounds like an absolutely ridiculous response. Even if SMN did feel exactly the same every 10 levels (it doesn't) then that still isn't the experience of other jobs. BLM comes to mind as an absolute dogshit experience that changes constantly. Jobs that were added later, like VPR, PCT, GNB, etc. that weren't designed well for levels prior to what they start at also pretty unanimously feel awful to play synced.

    Idk, I keep saying that if they're willing to dump resources into making the game look prettier (graphics update) then they can spend a little bit of time making their game feel better to play.
    (1)
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  8. #8
    Player
    Archeron's Avatar
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    Westfall
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    Character
    Edwin Vancleef
    World
    Golem
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    Ninja Lv 97
    I don't get copperbell mines for the 698th time. I simply leave the duty. I ain't wasting my time on boring content, and I'm not shedding any tears for the poor sprouts.

    I never run ARR Content.
    (2)

  9. #9
    Player
    TakoyakiLala's Avatar
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    Character
    Gigileo Hihileo
    World
    Faerie
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    Black Mage Lv 62
    Do that and players will use that as an excuse to jump from the dungeon. Probably a good way to keep players from doing that is to incentive players into completing the dungeon with new players by rewarding the more experienced players with extra tomes, like the Praetorium dungeons.
    (0)

  10. #10
    Player
    Basteala's Avatar
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    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Honestly the solution is pretty similar to what they had to do to Black Mage. They need to redistribute when skills are handed out. It's a problem--I feel--with most big MMOs.The leveling curve feels fine at 1-50 but once you land multiple xpacs and you're missing several staple abilities it feels awkward.
    (2)

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