*Points to the forums*This doesn't make sense. The mobile version has a "design doc" compiled across ten years worth of evolution and feedback. The PC version which is its point of reference had no idea what it needed to look like ten years from its original (difficult) development, so obviously could not plan for it. It's totally unreasonable to put their differences down to the attitude of the devs.
*Pushes the white knights away*
*Points to the forums again*
As much as this statement may make sense, it does not find it in the facts. Yes the game is 10 years old but 10 years ago today there was WoW Warlords of Dreanor and so many other MMO experiences (in 2010 there was Cataclysm) and if we have to talk about QoL that existed 20 years ago but still don't exist now in FF14 (friend list privacy, infinite chat tabs, Chat Bubble, decent Crafting) I'd say they didn't need a mobile game to apply quality of life solutions that have existed in other games for 21 years.This doesn't make sense. The mobile version has a "design doc" compiled across ten years worth of evolution and feedback. The PC version which is its point of reference had no idea what it needed to look like ten years from its original (difficult) development, so obviously could not plan for it. It's totally unreasonable to put their differences down to the attitude of the devs.
It could have been done before ARR was released.
You're not taking into account the conditions under which ARR was developed. The fact that they made 2.0 at all in that timeframe while also maintaining and supporting 1.0 to the extent that they managed is a great achievement. I know people like to drag the game these days but let's not be revisionist hereAs much as this statement may make sense, it does not find it in the facts. Yes the game is 10 years old but 10 years ago today there was WoW Warlords of Dreanor and so many other MMO experiences (in 2010 there was Cataclysm) and if we have to talk about QoL that existed 20 years ago but still don't exist now in FF14 (friend list privacy, infinite chat tabs, Chat Bubble, decent Crafting) I'd say they didn't need a mobile game to apply quality of life solutions that have existed in other games for 21 years.
It could have been done before ARR was released.
No one intends to change the course of history, ARR came out on 27 August 2013, it is 6 February 2025 and the things I mentioned are not yet there. They have had 12 years since ARR came out I think the crunch from 1.0 to 2.0 is long over.You're not taking into account the conditions under which ARR was developed. The fact that they made 2.0 at all in that timeframe while also maintaining and supporting 1.0 to the extent that they managed is a great achievement. I know people like to drag the game these days but let's not be revisionist here
There is a tendency in this community, as I saw, to justify things that in other games would immediately be taken very badly in general. Perhaps it is time to change the mental structure of how one supports a game in light of the recent gaming industry, times change -quote.
Speaking of chat bubbles, didn't they show screenshots of this last year? What even happened to those?
Meanwhile modders adding them to the game under a week, and viera and hrotgar hats as well...
same place as every other promise yoshi has made, forgotten about and hoping you forget about it too
Their content delivery pipeline is very rigid and CS3 do not really do feature updates outside of major patches (if I remember right, feel free to correct me). The feature was shown 5 months ago during PAX, and the only major release we had until then was 7.1, when the feature supposedly wasn't finished yet. So unless the feature gets scrapped, most likely in one of the future big patches.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
It's even worse than what you've said because not only did he personally not do anything innovative, when his battle designers tried to do something new in ARR and HW instead of encouraging them he slowly put a stop to it.His greatest success was copying WoW and making 2.0 a WoW clone with an FF skin. Since then, he has done absolutely nothing innovative, at all. Every patch since 2.1 has been the same two, alternating formulae. His great chance was FF16, to do something completely new with no technical debt or prior mistakes to work around, and it followed the FF14 formula to a frightening degree.
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.