Quote Originally Posted by Exmo View Post
This doesn't make sense. The mobile version has a "design doc" compiled across ten years worth of evolution and feedback. The PC version which is its point of reference had no idea what it needed to look like ten years from its original (difficult) development, so obviously could not plan for it. It's totally unreasonable to put their differences down to the attitude of the devs.
As much as this statement may make sense, it does not find it in the facts. Yes the game is 10 years old but 10 years ago today there was WoW Warlords of Dreanor and so many other MMO experiences (in 2010 there was Cataclysm) and if we have to talk about QoL that existed 20 years ago but still don't exist now in FF14 (friend list privacy, infinite chat tabs, Chat Bubble, decent Crafting) I'd say they didn't need a mobile game to apply quality of life solutions that have existed in other games for 21 years.

It could have been done before ARR was released.