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  1. #11
    Player
    Avatar von Valence
    Registriert seit
    Oct 2018
    Beiträge
    3.958
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Mawlzy Beitrag anzeigen
    Are there not multiple skills that can go on CD having "activated but not activated"? The added chaos of FL often makes it difficult to know what has happened, and I admit I'm not interested enough at this point to sift through battle logs. And while I am no longer on Discord, I imagine there are a whole host of timing/interrupt oddities that are being exploited by the professionals.
    There is skills ghosting in pve for sure, and perhaps it happens in pvp with a lot of latency I don't know. But so far I have never really had to complain about this in pvp except for this.
    In this case I seriously suspect the same usual suspect, Miracle of Nature. I cant say for sure it's possible with stuns. MoN had a lot more leeway for it to happen before 7.1 than actual stuns, perhaps due to the character transformation.
    (1)

  2. #12
    Player
    Avatar von Valence
    Registriert seit
    Oct 2018
    Beiträge
    3.958
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Aco505 Beitrag anzeigen
    You can also be charmed by a DNC or, worse, feared by a RPR, thus losing control of your movement and being unable to land prematurely.
    I can imagine it being problematic with a RPR LB, but in the case of DNC, it's suicide to pop a Contradance when there is an enemy DRG with Skyshatter nearby. You'll just die after your LB as there is not enough time to get the heck out, often the DRG will even crash back down right on top of your head before you can even refresh the charm. Either way I consider this as LB counters, it's literally the same when using most other LBs, you need to check what LBs are ready on the enemy side anyway.
    (1)

  3. #13
    Player
    Avatar von Volfe
    Registriert seit
    Nov 2021
    Ort
    Gridania
    Beiträge
    59
    Character
    Volfian De'lobo
    World
    Hyperion
    Main Class
    Schnitter Lv 100
    Yeah I remember having my Reaper LB getting deleted by a miracle of nature. Has only happened once to me though.
    (0)

  4. #14
    Player
    Avatar von Sunhwapark
    Registriert seit
    Oct 2017
    Beiträge
    350
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fischer Lv 100
    MoN has caused my MNK lb to give me the animation lock but prevent the skill from going through or deal damage, it only happened a few times, perhaps 3 ?
    It also has happened when I have played PLD and cast Hallowed Ground, heard the skill go off and the first part of the skill vfx where the circle aoe particles begin to expand from your position but then I got transformed and it essentially throttled the cast and I had to attempt to re-cast it - died shortly after realising what had happened.

    Both occasions have been before 7.1 though, I did have a phase where I found it was incredibly disruptive in function but that was around the time it was 25yalms in range before they nerfed it.
    (1)

  5. #15
    Player
    Avatar von Aravell
    Registriert seit
    Aug 2017
    Ort
    Limsa Lominsa
    Beiträge
    1.982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Valence Beitrag anzeigen
    Is this even intended or do we actually need to open bug reports? There is no way on earth something like this is actually designed to happen... right?
    Based on my experience, the game seems to do a swift check on if you're capable of completing an action right before it goes off. That's why actions don't go through when you're stunned or turned into a critter.

    The most common version of this occurrence is a SAM pressing Zantetsuken and dying mid-animation, which drains their LB bar (because the game confirmed the LB casted) and also doesn't do any damage (because the game registered that you're dead and are unable to do damage).

    In short, no, it's probably not designed to be like this but it functions like this because of how the game does its checking.
    (1)

  6. #16
    Player
    Avatar von Valence
    Registriert seit
    Oct 2018
    Beiträge
    3.958
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Aravell Beitrag anzeigen
    Based on my experience, the game seems to do a swift check on if you're capable of completing an action right before it goes off. That's why actions don't go through when you're stunned or turned into a critter.

    The most common version of this occurrence is a SAM pressing Zantetsuken and dying mid-animation, which drains their LB bar (because the game confirmed the LB casted) and also doesn't do any damage (because the game registered that you're dead and are unable to do damage).

    In short, no, it's probably not designed to be like this but it functions like this because of how the game does its checking.
    Dying before a LB resolves is pretty common and depends whether or not you're still alive after the animation and resolution delay. Stuns and MoN seem to specifically achieve the same result only under extremely tiny, uncommon circumstances (and I have yet to find a stun actually doing this, so far I've only seen MoN).

    Also worthy of note but actually working against MoN there, MoN is such a disruptive ability server side that it introduces extreme wonkiness on actions that should lock you in place. For instance, if you get MoN-ed during a Contradance, it will allow you to move around while casting it where it shouldn't be possible. It's very funky how this ability seems to break half the game. Edit: this works on Meteodrive and Spite too, and I haven't tried it but it would make sense that it also works on Chocobastion, Mesotes and other long ass LBs.
    (2)
    Geändert von Valence (04.02.25 um 22:14 Uhr)

  7. #17
    Player
    Avatar von Aravell
    Registriert seit
    Aug 2017
    Ort
    Limsa Lominsa
    Beiträge
    1.982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Valence Beitrag anzeigen
    Dying before a LB resolves is pretty common and depends whether or not you're still alive after the animation and resolution delay. Stuns and MoN seem to specifically achieve the same result only under extremely tiny, uncommon circumstances (and I have yet to find a stun actually doing this, so far I've only seen MoN).

    Also worthy of note but actually working against MoN there, MoN is such a disruptive ability server side that it introduces extreme wonkiness on actions that should lock you in place. For instance, if you get MoN-ed during a Contradance, it will allow you to move around while casting it where it shouldn't be possible. It's very funky how this ability seems to break half the game. Edit: this works on Meteodrive and Spite too, and I haven't tried it but it would make sense that it also works on Chocobastion, Mesotes and other long ass LBs.
    I think the jankiness can be attributed to MoN replacing your character model entirely rather than applying a status effect? Reloading your entire character model during an animation would probably cause strange effects.
    (2)

  8. #18
    Player
    Avatar von Loggos
    Registriert seit
    Nov 2011
    Beiträge
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Piktomant Lv 100
    If such a purely aesthetic effect is the cause of so much wonkiness I wish they'd just turn it into a normal silence with some visual effects (and an MP drain if they insist).
    Put a funny creature on our head like when ninjas mess up their jutsus, make some kind creature icon appear above our character or add some special effects like tiny mandragoras floating around us.
    It might not be as quirky but at least it might be less janky.
    (1)

  9. #19
    Player
    Avatar von Mawlzy
    Registriert seit
    Sep 2023
    Beiträge
    2.697
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Maschinist Lv 100
    More generally, it would be nice if they emphasized gameplay over aesthetics.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

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