Not disagreeing, but that particular phrase has a spotty history in FL (PLD for example).The DRG LB has always had the risk of automatically failing if you went up in the air with enough DoTs or at the right snap shot time. You die while flying and lose the entire extremely slow charging bar (particularly in FLs) for an LB that has plenty of counters.
You can also be charmed by a DNC or, worse, feared by a RPR, thus losing control of your movement and being unable to land prematurely.
Since this has always been a thing and that it could be understood as another layer of skill, that of being able to know when to use it so it's not cancelled, I'm sure the developers consider it working as intended.
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