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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    The DRG LB has always had the risk of automatically failing if you went up in the air with enough DoTs or at the right snap shot time. You die while flying and lose the entire extremely slow charging bar (particularly in FLs) for an LB that has plenty of counters.

    You can also be charmed by a DNC or, worse, feared by a RPR, thus losing control of your movement and being unable to land prematurely.

    Since this has always been a thing and that it could be understood as another layer of skill, that of being able to know when to use it so it's not cancelled, I'm sure the developers consider it working as intended.
    (0)
    Last edited by Aco505; 02-02-2025 at 08:03 AM.

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aco505 View Post
    The DRG LB has always had the risk of automatically failing if you went up in the air with enough DoTs or at the right snap shot time. You die while flying and lose the entire extremely slow charging bar (particularly in FLs) for an LB that has plenty of counters.

    You can also be charmed by a DNC or, worse, feared by a RPR, thus losing control of your movement and being unable to land prematurely.

    Since this has always been a thing and that it could be understood as another layer of skill, that of being able to know when to use it so it's not cancelled, I'm sure the developers consider it working as intended.
    Not disagreeing, but that particular phrase has a spotty history in FL (PLD for example).
    (2)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mawlzy View Post
    Not disagreeing, but that particular phrase has a spotty history in FL (PLD for example).
    I doubt that PLDs removing a fundamental mechanic from point capping was intended.

    Don't get me wrong, I'd like for the DRG LB to make me invulnerable while in the air, at least to CC, but since it works the way it does I must be mindful when executing it.
    (0)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aco505 View Post
    I doubt that PLDs removing a fundamental mechanic from point capping was intended.

    Don't get me wrong, I'd like for the DRG LB to make me invulnerable while in the air, at least to CC, but since it works the way it does I must be mindful when executing it.
    Seem to recall devs claimed it was working as intended a few months before they fixed it.

    But sure, working around certain oddities can be okay. Still not a fan of the general mushiness though.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,450
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aco505 View Post
    You can also be charmed by a DNC or, worse, feared by a RPR, thus losing control of your movement and being unable to land prematurely.
    I can imagine it being problematic with a RPR LB, but in the case of DNC, it's suicide to pop a Contradance when there is an enemy DRG with Skyshatter nearby. You'll just die after your LB as there is not enough time to get the heck out, often the DRG will even crash back down right on top of your head before you can even refresh the charm. Either way I consider this as LB counters, it's literally the same when using most other LBs, you need to check what LBs are ready on the enemy side anyway.
    (1)