Quote Originally Posted by LuciaGreene View Post
2. Whenever you are in the melee combo or the finisher combo, using any other cast breaks the combo. It should be treated the same as melee and tanks where the combo shouldn't be broken.
Forcing you to commit to finishing the combo is kinda essential to the job's complexity imo. If I had to disengage during the melee combo it's always been because I started it at the wrong time.

Like I've often had to drop it for raising/heal too, but even then I don't think they should allow casting anything in the middle of the spellblade combo and the holy/flare combo. Maybe vercure/raise/grand impact specifically between the third spellblade and verholy/flare at best.