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  1. #1
    Player
    syldon's Avatar
    Join Date
    May 2016
    Posts
    51
    Character
    Hagar Cheekybuns
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.
    Transmogs should not have a cost. It is literally advertising the game for the developer. And yet Blizzard milks its player base with ever increasing transmog costs. All in the pursuit of selling tokens.

    I know that SE does not sell token in the same way Blizz does, but please don't look to Wow for inspiration. They have become a very underhanded company. I would become very suspicious very quickly if SE followed their lead.
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,668
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think the simplest solution would be to allow you to trade in gear for a currency for that dungeon, which is then used to buy rewards that drop from that dungeon.
    (3)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    It took me 50 runs to get the Alzadaal's Maiming Chest. I agree this should be a thing. You'd still need to run it 10+ times if unlucky per gear set.
    (3)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'll second the gear guarantee, so long as we add the option of having gear not better than our currently equipped gear go to our inventory instead of our armory chest.

    That said, to double up on reducing inventory waste, I'd also like to have all gear that is merely a recolor of another piece from the same dungeon be consolidated into one pieces with conditional stats (mostly in terms of Defense/M. Defense), usable by jobs of any of those roles, and try to rotate those consolidations around a bit (e.g., Aiming/Scouting & Striking/Maiming; Fending/Maiming & Striking/Scouting, Aiming/Casting & Scouting/Striking/Maiming...).

    And, to that same end, I'd also like to see totems and tokens moved to the Currency Tab and perhaps even to eventually rehaul Materia to take up no room in our bags. Ideally, I'd change it into a granular currency of type (without grade, that being determined instead only by how much you put in) that is used only to change gear stats from one to another, reducing its need and removing its inventory costs. In that way it improves stat-customizability without necessarily adding steps beyond gear acquisition and greatly reduces inventory bloat.

    Aside: On that note, in a distant future, if not the next FF MMO instead, would greatly increase potential job versatility and have jobs again use all primary stats to at least some degree with playstyles varied by stat balance and role determined almost equally by one's stats (so that if one has a full set of Mind gear from their WHM, they could pass that down to their MNK and play said MNK supportively, too, even if with a far lower maximum HPS), give some degree of stat cost to additional Defense and rehaul gear to actually be a collection of parts elements that are separately removable (so that you can trim down Fending gear to Maiming, Maiming to Aiming or Striking, Striking/Aiming to Scouting, etc., or vice versa), each of which would adds to some stat while reducing another. I.e., you'd have crafting actually allow for near-bespoke visible combinations of parts, making it far more interesting, while also reducing the inventory space required for omni-leveling. But that'd be a thing of pipedreams, obviously.
    (0)
    Last edited by Shurrikhan; 02-02-2025 at 09:59 AM.

  5. #5
    Player
    Xerosleep's Avatar
    Join Date
    May 2023
    Posts
    29
    Character
    Xavier Mace
    World
    Phoenix
    Main Class
    Warrior Lv 100
    This isn't WoW, the MSQ Max Level dungeons are literally that just cute dungeons designed to be a part of the story that give tomes for gear, the ILVL is usually so low that it doesn't really matter so i think that's why they skip it. Now what they should but in every Raid cycle, so 3 per expansion is the Variant/Criterion Dungeons with both giving great (Criterion give Savage Ilvl and Variant something a bit higher than the MSQ dungeon one so maybe Tome ilvl or 5 under.
    (1)

  6. #6
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    228
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    That would be nice. I've spent Hydaelyn knows how many hours grinding for glamour gear on my old account (region locked, btw). It' would be great to get some tokens that could be spent to get specific gear pieces you wanted after running a number of times.
    (1)

  7. #7
    Player
    NarhiFaunlha's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Varha Linotha
    World
    Balmung
    Main Class
    Viper Lv 100
    Its gotten to the point now where if I don't get the gloves from the first chest or from the 2nd boss (only 2 places they can drop? Seriously?) I just leave party and requeue. Its faster than running through the whole thing. Its a waste of my time to keep running the rest of the dungeon.

    Yes I'm still farming. 4-5 runs a day.
    (0)

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