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  1. #1
    Player
    NarhiFaunlha's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Varha Linotha
    World
    Balmung
    Main Class
    Viper Lv 100

    Patch Dungeons and Gear Farming

    I wish patch dungeons would drop a piece of gear for your role, similarly to MSQ dungeons.

    Alternatively some sort of token you can farm and trade in for a single piece of gear of your choice would also be wonderful. If that's "too easy" then spend a few of the Aesthetics tomestones. ESO allows you to spend currency to 'buy' a piece of dungeon gear that you're missing- and for each piece of a set you already have- the price goes down. Not a bad concept and makes glamour farming (not necessarily stat farming) much easier to manage.

    I've run the Yuweayawata Field Station about 30 times and the Fending gloves still elude me. Send help.
    (15)

  2. #2
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,442
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I probably ran it upwards of 50 times to get both the casting and aiming coats. Still disappointed they’re not dyeable, let alone dual dyes, but they are gorgeous! (Side note, I’ve only seen the minion 3 times during all those runs.)

    While it’s not a leveling dungeon, someone suggested I keep every piece of the set I had managed to get in my Armory Chest to push the RNG towards the missing piece. It’s probably just coincidence that I got the pieces I was looking for shortly after, but I figure one day when they get around to putting everything into outfit sets, I’ll want to have the whole set anyway!

    While I wouldn’t mind having a token system, I don’t think they ever will, just because there’s people like us who will run the dungeon on loop until we get what we want!
    (2)

  3. #3
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I've said it multiple times in multiple different threads about it, but all loot should be guaranteed loot like leveling dungeons. And I mean everything. You have 21 jobs to gear. TWENTY ONE! This means that if loot worked like it did in leveling dungeons, you would have to clear the dungeon 45 times sans weapons. That's already way too much, but it's better than pure rng. Pure rng can go into the thousands. And if we keep with dungeon rng, it becomes less. We are going to get the dungeons regardless because of roulettes. So guaranteeing the loot doesn't change that at all. Even clearing harder content has books to guarantee the loot. This isn't rocket science.

    Pure rng is hell. So stop it, SquareEnix.... get some help.
    (3)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Had suggested a glamour system that was also a safety net, think I called it crystal library.

    The short: gear can be compressed into materia (token) (naming convention: 'title of area' + 'materia'), in the library allows you to convert materia into other gear (like 3 - 5 to a gear or your choice), if you collect 1.5 materia * total gear in the zone you unlock all the glamours and converting future materia into gear is cheaper too. So you can get a glamour log, and for a little extra you can pull specific items (pull as in the literal item, that has stats). Materia can also be used for other things like quests, relics, and crafting.


    So play the job you want, failing to get the item you want is fine, get the glamour / gear you want in the end. Also encourages collectors to run dungeons a few times lol. Due to the materia concept inventory management is easier (can compress items in content), and additionally provided a data friendly way to add glamours (a dungeon of 30 items becomes 1 variable).
    (0)
    Last edited by Shougun; 02-02-2025 at 03:17 AM.

  5. #5
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    691
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Had suggested a glamour system that was also a safety net, think I called it crystal library.

    The short: gear can be compressed into materia (token) (naming convention: 'title of area' + 'materia'), in the library allows you to convert materia into other gear (like 3 - 5 to a gear or your choice), if you collect 1.5 materia * total gear in the zone you unlock all the glamours and converting future materia into gear is cheaper too. So you can get a glamour log, and for a little extra you can pull specific items (pull as in the literal item, that has stats). Materia can also be used for other things like quests, relics, and crafting.


    So play the job you want, failing to get the item you want is fine, get the glamour / gear you want in the end. Also encourages collectors to run dungeons a few times lol. Due to the materia concept inventory management is easier (can compress items in content), and additionally provided a data friendly way to add glamours (a dungeon of 30 items becomes 1 variable).
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.
    (4)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BigCheez View Post
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.

    Yes, lol.


    That above idea is attempting to be data friendly because they have said they have issues with large amounts of data. (Hence storing an entire dungeon as 1 variable, it's also why they are doing set storage).
    (0)

  7. #7
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BigCheez View Post
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.
    What I want to know is if the armoire is infinite, then why isn't our dresser? What's different on the technical side between the two? Both are storing gear. I get one interacts with the glamour system, but it always struck me as odd one was infinite and one was finite.
    (0)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  8. #8
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    691
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Yes, lol.

    That above idea is attempting to be data friendly because they have said they have issues with large amounts of data. (Hence storing an entire dungeon as 1 variable, it's also why they are doing set storage).
    What I find frustrating about this is that Blizzard don't complain about having issues with the amount of data that's being stored despite having a bigger playerbase, allowing players to have more alts and the game itself somewhat necessitating that people have alts. They probably have close to 100x the amount of character data that SE does yet they seem to be managing fine.

    In the nicest possible way, as an end-user - I don't care if they have problems with data. That's what I'm paying them a monthly fee for.

    Quote Originally Posted by Ardeth View Post
    What I want to know is if the armoire is infinite, then why isn't our dresser? What's different on the technical side between the two? Both are storing gear. I get one interacts with the glamour system, but it always struck me as odd one was infinite and one was finite.
    They're both finite. One is limited by an arbitrary size, the other is limited by the small amount of items that are compatible with it.
    (3)

  9. #9
    Player
    syldon's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Hagar Doomhammer
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BigCheez View Post
    What I find frustrating about this is that Blizzard don't complain about having issues with the amount of data that's being stored despite having a bigger playerbase, allowing players to have more alts and the game itself somewhat necessitating that people have alts. They probably have close to 100x the amount of character data that SE does yet they seem to be managing fine.

    In the nicest possible way, as an end-user - I don't care if they have problems with data. That's what I'm paying them a monthly fee for.
    Blizzard also sell in game currency for revenue: SE does not. This is killing the game imo. Everything is directed by a gold cost in the game atm. The token must be a high priority whenever they consider any changes in Wow. This is not a direction to take.

    Wow also has a much higher subscription cost. The outlay for the game is much higher also.

    And as for the higher player base. This is a factor that makes things cheaper. More players doesn't mean higher costs, it means that you can buy in a larger quantity. While at the same time taking ever increasing subscriptions.
    (1)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ardeth View Post
    What I want to know is if the armoire is infinite, then why isn't our dresser? What's different on the technical side between the two? Both are storing gear. I get one interacts with the glamour system, but it always struck me as odd one was infinite and one was finite.
    Armoire has specific items that can be placed in it, so definitely not infinite. Also depending on what you're thinking of when and how much of the data is loaded. For example they've crashed the servers allowing some of those systems being loaded in certain areas. When you login to the game your inventory comes with it, it doesn't load on open of the inventory, when you check your retainer or your glamour log it's loaded when it's needed. You can see what is and isn't active by searching your items and it telling you it's not sure in X part of your storage's (until you open that during the game session).

    Also between say armoire and inventory itself is one just says "I got this thing" and inventory says "I have an item that is x type with a b c d e f g y properties, in this specific slot". So one of them is a bit more needy.


    Quote Originally Posted by BigCheez View Post
    What I find frustrating about this is that Blizzard don't complain about having issues with the amount of data that's being stored despite having a bigger playerbase, allowing players to have more alts and the game itself somewhat necessitating that people have alts. They probably have close to 100x the amount of character data that SE does yet they seem to be managing fine.

    In the nicest possible way, as an end-user - I don't care if they have problems with data. That's what I'm paying them a monthly fee for.
    I think there is also a mix of only a few programmers and specific directive to not play hard and break things lol. Generally I get a very 'conservative / consistent' sense from Yoshi-P which has been great in many ways, but makes new things very tepid / "safely" excluded from the game. Like how our unique content is often an island exclusive to itself that you can ignore, and they are very scared to put weird (especially 'new') things into the core of the game.

    So you see our server changes are done very slowly, very cautiously.
    (0)
    Last edited by Shougun; 02-02-2025 at 04:48 AM.

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