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  1. #1
    Player
    NarhiFaunlha's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Varha Linotha
    World
    Balmung
    Main Class
    Viper Lv 100

    Patch Dungeons and Gear Farming

    I wish patch dungeons would drop a piece of gear for your role, similarly to MSQ dungeons.

    Alternatively some sort of token you can farm and trade in for a single piece of gear of your choice would also be wonderful. If that's "too easy" then spend a few of the Aesthetics tomestones. ESO allows you to spend currency to 'buy' a piece of dungeon gear that you're missing- and for each piece of a set you already have- the price goes down. Not a bad concept and makes glamour farming (not necessarily stat farming) much easier to manage.

    I've run the Yuweayawata Field Station about 30 times and the Fending gloves still elude me. Send help.
    (15)

  2. #2
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,323
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I probably ran it upwards of 50 times to get both the casting and aiming coats. Still disappointed they’re not dyeable, let alone dual dyes, but they are gorgeous! (Side note, I’ve only seen the minion 3 times during all those runs.)

    While it’s not a leveling dungeon, someone suggested I keep every piece of the set I had managed to get in my Armory Chest to push the RNG towards the missing piece. It’s probably just coincidence that I got the pieces I was looking for shortly after, but I figure one day when they get around to putting everything into outfit sets, I’ll want to have the whole set anyway!

    While I wouldn’t mind having a token system, I don’t think they ever will, just because there’s people like us who will run the dungeon on loop until we get what we want!
    (2)

  3. #3
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,007
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I've said it multiple times in multiple different threads about it, but all loot should be guaranteed loot like leveling dungeons. And I mean everything. You have 21 jobs to gear. TWENTY ONE! This means that if loot worked like it did in leveling dungeons, you would have to clear the dungeon 45 times sans weapons. That's already way too much, but it's better than pure rng. Pure rng can go into the thousands. And if we keep with dungeon rng, it becomes less. We are going to get the dungeons regardless because of roulettes. So guaranteeing the loot doesn't change that at all. Even clearing harder content has books to guarantee the loot. This isn't rocket science.

    Pure rng is hell. So stop it, SquareEnix.... get some help.
    (3)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Had suggested a glamour system that was also a safety net, think I called it crystal library.

    The short: gear can be compressed into materia (token) (naming convention: 'title of area' + 'materia'), in the library allows you to convert materia into other gear (like 3 - 5 to a gear or your choice), if you collect 1.5 materia * total gear in the zone you unlock all the glamours and converting future materia into gear is cheaper too. So you can get a glamour log, and for a little extra you can pull specific items (pull as in the literal item, that has stats). Materia can also be used for other things like quests, relics, and crafting.


    So play the job you want, failing to get the item you want is fine, get the glamour / gear you want in the end. Also encourages collectors to run dungeons a few times lol. Due to the materia concept inventory management is easier (can compress items in content), and additionally provided a data friendly way to add glamours (a dungeon of 30 items becomes 1 variable).
    (0)
    Last edited by Shougun; 02-02-2025 at 03:17 AM.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,835
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think the simplest solution would be to allow you to trade in gear for a currency for that dungeon, which is then used to buy rewards that drop from that dungeon.
    (3)

  6. #6
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    771
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    It took me 50 runs to get the Alzadaal's Maiming Chest. I agree this should be a thing. You'd still need to run it 10+ times if unlucky per gear set.
    (3)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,646
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'll second the gear guarantee, so long as we add the option of having gear not better than our currently equipped gear go to our inventory instead of our armory chest.

    That said, to double up on reducing inventory waste, I'd also like to have all gear that is merely a recolor of another piece from the same dungeon be consolidated into one pieces with conditional stats (mostly in terms of Defense/M. Defense), usable by jobs of any of those roles, and try to rotate those consolidations around a bit (e.g., Aiming/Scouting & Striking/Maiming; Fending/Maiming & Striking/Scouting, Aiming/Casting & Scouting/Striking/Maiming...).

    And, to that same end, I'd also like to see totems and tokens moved to the Currency Tab and perhaps even to eventually rehaul Materia to take up no room in our bags. Ideally, I'd change it into a granular currency of type (without grade, that being determined instead only by how much you put in) that is used only to change gear stats from one to another, reducing its need and removing its inventory costs. In that way it improves stat-customizability without necessarily adding steps beyond gear acquisition and greatly reduces inventory bloat.

    Aside: On that note, in a distant future, if not the next FF MMO instead, would greatly increase potential job versatility and have jobs again use all primary stats to at least some degree with playstyles varied by stat balance and role determined almost equally by one's stats (so that if one has a full set of Mind gear from their WHM, they could pass that down to their MNK and play said MNK supportively, too, even if with a far lower maximum HPS), give some degree of stat cost to additional Defense and rehaul gear to actually be a collection of parts elements that are separately removable (so that you can trim down Fending gear to Maiming, Maiming to Aiming or Striking, Striking/Aiming to Scouting, etc., or vice versa), each of which would adds to some stat while reducing another. I.e., you'd have crafting actually allow for near-bespoke visible combinations of parts, making it far more interesting, while also reducing the inventory space required for omni-leveling. But that'd be a thing of pipedreams, obviously.
    (0)
    Last edited by Shurrikhan; 02-02-2025 at 09:59 AM.

  8. #8
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    595
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Had suggested a glamour system that was also a safety net, think I called it crystal library.

    The short: gear can be compressed into materia (token) (naming convention: 'title of area' + 'materia'), in the library allows you to convert materia into other gear (like 3 - 5 to a gear or your choice), if you collect 1.5 materia * total gear in the zone you unlock all the glamours and converting future materia into gear is cheaper too. So you can get a glamour log, and for a little extra you can pull specific items (pull as in the literal item, that has stats). Materia can also be used for other things like quests, relics, and crafting.


    So play the job you want, failing to get the item you want is fine, get the glamour / gear you want in the end. Also encourages collectors to run dungeons a few times lol. Due to the materia concept inventory management is easier (can compress items in content), and additionally provided a data friendly way to add glamours (a dungeon of 30 items becomes 1 variable).
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.
    (4)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BigCheez View Post
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.

    Yes, lol.


    That above idea is attempting to be data friendly because they have said they have issues with large amounts of data. (Hence storing an entire dungeon as 1 variable, it's also why they are doing set storage).
    (0)

  10. #10
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,007
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BigCheez View Post
    They should just copy and paste WoW's transmog system. I think people would feel very differently about farming for gear if it was permanently added to their glamour collection without occupying finite storage after they got the drop.
    What I want to know is if the armoire is infinite, then why isn't our dresser? What's different on the technical side between the two? Both are storing gear. I get one interacts with the glamour system, but it always struck me as odd one was infinite and one was finite.
    (0)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

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