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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    leveling in 2.0 content over grinding.

    So we know Yoshi wants us to level our classes/jobs through clearing content. That the "camp and grind" will take a back seat for level progression.

    This works well in a game where you have 1 character locked into 1 job/class. There is enough content to consume that will get you from level 1 to cap w/o much repeat.

    So how will this work in XIV when you have 1 character that can be 8 battle classes? Will content be repeatable? aka exp rewards upon each repeat dungeon clear, re-questable missions?

    I'm worried that there is going to be content available with excellent exp/item rewards that will get your first class/job to level 50(cap) but for everyother class/job you take on the content becomes less and less, or rewards aren't as gainful the 2nd/3rd-7th time around which will force us back to square 1, camp and grind.
    (3)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    My main concern is that given the fact there needs to be enough quests to sustain a system like this they will be very throw away quality quests that are repeatable since as said it's mostly a 1:1 playstyle in MMORPGs, not the kind we have in FFXI/FFXIV.

    If SE were smart about this, they can make monster griding the main progression and quest chaining a supplement to it, much like they did in FFXI with Fields/Grounds of Valour -- barring alliances (in XI) you gain monster kill exp + completion bonus which goes up to 1k-4k a pop and self-repeating.
    (6)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Probably repeatable quests like guildleves are now.
    (4)

  4. #4
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    repeteable quest for each class i suppose. It would be very nice if each quest has more then a option to complete..
    Like SW: example kill the npc, save him, or simply leave it..
    (0)

  5. #5
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jennestia View Post
    My main concern is that given the fact there needs to be enough quests to sustain a system like this they will be very throw away quality quests that are repeatable since as said it's mostly a 1:1 playstyle in MMORPGs, not the kind we have in FFXI/FFXIV.

    If SE were smart about this, they can make monster griding the main progression and quest chaining a supplement to it, much like they did in FFXI with Fields/Grounds of Valour -- barring alliances (in XI) you gain monster kill exp + completion bonus which goes up to 1k-4k a pop and self-repeating.
    This imo would have been the best way to go...or a blance of both so you can do either one or both.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    or they are making instanced dungeons as a source of exp, content/quest driven doesnt always means repeatable quest.. It can be done nicely like GW2's Dynamic Quest or like the other MMOs outside where you can actually grind for exp inside dungeons.
    (6)

  7. #7
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I love the levs. Are they getting rid of that?
    (2)


  8. #8
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by JillyBean View Post
    I love the levs. Are they getting rid of that?
    Nope, they're redoing it which was essentially XIV's version of quest-chaining to begin with.
    (0)

  9. #9
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Maybe.....LOTS OF CONTENT!!! Would be nice... But probably repeatable content.
    (0)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jennestia View Post
    If SE were smart about this, they can make monster griding the main progression and quest chaining a supplement to it, much like they did in FFXI with Fields/Grounds of Valor
    That's exactly what leves are. Killing some mobs, and get an Xp reward for it.

    And besides, progression by grinding is just utterly boring. It was in FFXI and it is in FFXIV although they made levelling much quicker than the old FFXI.

    They should do a lot of class quests. Not automatically enough to go 1-50, but enough to get the vast majority of your Xp that way. Since class quests are...well...tied to your current class, you'd have no problem levelling multiple class on your character.

    And besides, they sould arrange the content like a real adventure. Starting in you town and visiting further and further while doing quests (And earning Xp for exploration). I know some people will flame me for the comparison, but that's what was done in WoW, and it felt much more fluent. It's no accident it's the number one selling MMO.

    If you think about it, off-line FF worked the same way too.
    (8)

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