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Thread: DRK change idea

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  1. #4
    Player
    zmas's Avatar
    Join Date
    Jan 2025
    Posts
    4
    Character
    Nemefaro Samazo
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    4.) 20y forward is a huge distance, all other dashes/backflips of that type are 10-15y. There is a good chance you are going to overshoot your intended spot; without Plunge existing as an alternative (targeted) dash, this would be actually a painful gimmick to deal with. Alternatively, it could behave like Shukuchi (ground-targeted) or Icarus (can be used on teammates), that way it would stand out again.

    5.) Replace it with a proc that let's use Plunge after using Unmend (and lower the Lv requirement to learn it to at least the Lv62-70 range).

    Enhanced Unmend (Lv.54-70 Trait)
    Upon execution of Unmend you are granted the effect of "Plunge ready", changing the action Shadowstride to Plunge and allowing you to use Plunge without cost.

    Plunge (Lv.54-70 Ability)
    Rushes target and delivers an attack with a potency of 200.
    Bonus effect: Enhanced enmity
    I had considered 10y-15y range for the thrust movement skill and I am ok with it, I slapped 20y on it because it gives more challenge as it is more likely to overshoot.
    But your argument is right, 10y-15y is more practical.

    In fact, I think it is a fun idea to combine my overkill 20y thrust and your Unmend proc trait. Then DRK movement skill becomes something like: You want control over direction->don't use unmend; You want your movement to be precise-> use unmend.

    I would want DRK movement skill cooldown to decrease from 30s to 20s if unmend don't reduce shadowstride cooldown. May as well give my thrust movement 70-100 potency, good luck using that 20y thrust as a dps skill.

    Create more choice making on the utility side of the job while keeping the DPS side simple and straightforward
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    Last edited by zmas; 03-15-2025 at 10:09 PM.