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Thread: Upscaleing.

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  1. #1
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atreus View Post
    A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.
    Perhaps, but when I suggested something akin to that, ie, "you should have a core of your job at level 50 at latest", with my specific suggestion being that you should have everything you have at level 70 or 80 currently at level 50 at most, with upgrades for those 20-30 levels being mostly potency and maybe animation upgrades with the trait system, and the response I got was "Well, they did that with SMN and look how it was received", which I feel really ignores why so many responded negatively to SMN, it's less being about it not upgrading a lot as you level, or even its simplicity, and more frustration with what was lost to get current SMN and how people who loved old SMN have to suck it up, but still saw the point very rapidly dismissed.
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  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    904
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Perhaps, but when I suggested something akin to that, ie, "you should have a core of your job at level 50 at latest", with my specific suggestion being that you should have everything you have at level 70 or 80 currently at level 50 at most, with upgrades for those 20-30 levels being mostly potency and maybe animation upgrades with the trait system, and the response I got was "Well, they did that with SMN and look how it was received", which I feel really ignores why so many responded negatively to SMN, it's less being about it not upgrading a lot as you level, or even its simplicity, and more frustration with what was lost to get current SMN and how people who loved old SMN have to suck it up, but still saw the point very rapidly dismissed.
    I'd love to see the discussion where that took place, because that sounds like an absolutely ridiculous response. Even if SMN did feel exactly the same every 10 levels (it doesn't) then that still isn't the experience of other jobs. BLM comes to mind as an absolute dogshit experience that changes constantly. Jobs that were added later, like VPR, PCT, GNB, etc. that weren't designed well for levels prior to what they start at also pretty unanimously feel awful to play synced.

    Idk, I keep saying that if they're willing to dump resources into making the game look prettier (graphics update) then they can spend a little bit of time making their game feel better to play.
    (1)
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