Isn't that is the UNO mechanic that community asked for since the Feast?When there is less than 2 minutes left in CC games, clearing checkpoints can be done under 5s. This often means that if your team, that has been winning up until now, but lost its last engagement and is now all staggered, doesn't have enough time to regroup and recover and has to suicide push the crystal to prevent a loss.
I don't know why this feature exists but it feels incredibly frustrating and almost like cheating. Please remove it and make it fair all across the board. If the fear is that games take too long, then perhaps it's your overtime system that extends too long, and could perhaps need systems like the Culling to make a comeback.
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