Quote Originally Posted by Maltothoris View Post
[...]Dare I say, the only fight that the range increase was justified was p11s with how huge they made the boss' hitbox was and what the situation was for Dark and Light.
If you're speaking of the one where we had tethers & need to be either close or far apart from our partners, I think only SGE would have trouble dealing with that.

WHM can use their Lilybell to negate the healing requirement.
SCH has plenty ways to deal with the mech, & I don't think it should come as a surprise that they're the best healer equipped to deal with "I need to be far away from party"-mechanic healing requirements.
AST can deploy charged horoscope right before the party make their move to their position. It will proc just as the first instance of damage goes off. It's tight, but it's possible. If they need more, they can drift the 20y Earthly Star to catch everybody, too.
SGE has... Zoe+E.Prog I guess? Lmao.

But frankly it shouldn't be a problem either. It should be fine for X healer to be 'worse' vs Y healer in one of the floor, as they can also be 'better' in another floor.