Quote Originally Posted by Mikey_R View Post
y, there are a few things that players need to agree to for any sort of change to happen. The first is the raid buffs either need to be removed or heavily nerfed. I will caveat that 100% uptime buffs are fine (Bard's songs/Dancer's Standard Step) as it provides an increase to everything equally. The second is, if you want jobs to have a different damage profile, you might need to accept the fact your job might be underpowered compared to another jobs, just because of fight design.
I'm not sure even that is really necessary.
Sustain jobs like Paladin were fine when raid buffs were still 60, 90, 120 and 180 seconds because the different timings of FoF and Req allowed Paladin to take advantage of the multiple different buff windows, it wasn't the 2nd highest dps tank in most of ShB for no reason.

It's really only the consolidation of all buffs into the same window that killed sustain dps jobs

Quote Originally Posted by Buttobi View Post
Paladin in the middle of Endwalker got a full rework because it didn't fit into the current 2 minute rotation design. The 2 minute rotation is only really relevant in higher level raiding. Old paladin functioned completely fine outside of that content.
You could even see it in the fact that old Paladin was doing fine when it came to rDPS, problem is that it completely fell off a cliff when it came to aDPS and for tanks it is relevant how much damage you can put inside other people's buff windows.