Quote Originally Posted by BigCheez View Post
When have jobs been changed specifically for specific pieces of high-end content?

Generally, when a job is changed, it's because it doesn't function well within the wider scope of the game. It doesn't have anything to do with specific pieces of high-end content.
I think there’s a lot of changes for which it’s reasonable to assume that they’re for high end content, even though the devs will just say “we wanted to reduce inputs” or “we heard some feedback about this.”

Double Down costing either one or two carts will only matter when trying to do the burst window perfectly. Accidentally wasting a cart or drifting the burst down’t matter outside high end content. Same with how RDM or MCH could accidentally waste a bit of meter if they pressed Manafication or Barrel Stabilizer while already having over 50 meter: you’re probably not worried about wasting a bit of meter in a Normal raid.

I think the recent change that gave DRK Dark Missionary before level 70 was specifically to make it job feel better in UWU and UCOB since otherwise it doesn’t feel like a big deal that it gets that ability ten levels earlier now. But like the above examples it’s just an assumption on my part since there wasn’t much detail given (that I know of) about why this change was made.

I haven’t read through this whole thread enough to know if it was mentioned already but I personally would prefer more transparency from the devs about why adjustments are made. Because there’s raiders on the internet who complain “I can’t believe SE ruined my job because of casuals” when it seems to me that some changes are so raiders have less to complain about. And I personally would prefer to hear more reasoning than “some people complain about this thing,” I want to know why they think each change is actually good even if I might disagree.