Quote Originally Posted by Jeeqbit View Post
When they say that, it depends a lot on what type of content.

For casual content such as dungeons and alliance raids, they do mean all their staff, such as marketing and PR teams. They are looking for people who work for their company who are really not good and can't do a basic rotation.

If you mean high-end duties, obviously they get a static of really good players to test it, who test all their high-end duties regularly.
They are just testing for bugs. They find several thousand bugs and reduce them to a small number, shown in the "Known Issues" section of the patch notes.
Okay so let me get this straight, we were obviously talking about encounter design testing, and you replied to me with them having a QA team of over a hundred people. Then you proceed to tell me that actually this QA team mostly tracks bugs (so that's not encounter gameplay testing), that it's actually all their non QA teams testing those encounters on the side of their actual job, and then finally that the high end ones (like ultimates being talked about here) are indeed tested by a smaller circle of devs.

I'm sorry but this is all but a QA team, this is a ragtag team of various employees of whom QA isn't the core job and skillset they have, who do this on the side of their actual jobs, and there is even less of them testing the hardest difficulties. I don't have anything against this mind you, but then how does this invalidate what I initially said (and got from their liveletters/interviews when they talk about it)?