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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    877
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100

    Are Ultimates a major contributor to Job Design issues?

    Jobs that do sustained damage hate downtime, which Ultimates have quite a lot of, while jobs with much more burst-oriented damage aren't affected nearly as much. DPS checks are tighter and the DDR is more specific, so uptime tools are more valued there too.

    Since it's considered the highest end content in the game the playerbase tends to demand more parity there, which then often ends up with requests to make jobs of each role have roughly the same burst-oriented design and mobility/disengagement tools with less timer-based job mechanics like dots and debuffs.

    It's also been my theory for a while that they've been simplifying jobs as attempts to get more players into high-end raids since it looks like they've been spending a lot of their resources making these and need to justify the cost.

    I won't say it's the only contributor for the current job design issues of course, but I do feel it's a pretty major one. What could they do to help reverse course? Or should they, even?
    (21)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,973
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Considering DRG had its burst condensed from 3 Nastrond casts to 1 because of FRU, they're definitely part of it.
    (41)

  3. #3
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    It's definitely a heavy factor that SE seems to only balance for Ultimate and Savage and doesn't really pay attention to how things play anywhere else. It's another case where I don't think they really play their own game, at least not in the way or at the level most people do.
    (31)
    Last edited by VerdeLuck; 02-01-2025 at 05:58 AM.

  4. #4
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,074
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Not really as you as one job can get weapons for all jobs, which makes it useless in so many ways,
    (0)

  5. #5
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,740
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VerdeLuck View Post
    It's definitely a heavy factor that SE seems to only balance for Ultimate and Savage and doesn't really pay attention to how things play anywhere else. It's another case where I don't think they really play their own game, at least not in the way or at the level most people do.
    Ask yourself which type of content the Director enjoys and which is most useful to streamers who have his ear.
    (6)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  6. #6
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Tbh you dont balance around Dungeons or anything else, you Balance around Savage/Ultimates and maybe ex Trials, where your Endgamerotation and everything else really matters so i would say yes
    (3)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm not sure considering that PCT's design right now is literally destroying Ultimates and they haven't adjusted anything in fear of destroying the job for other types of content. DSR also had crippling issues with some tanks (WAR/PLD and MCH to a lesser extent) and had no adjustments made either until 6.2, where it showed up again for P8S and... you know the rest.

    The real problem is that savage and ultimates lead the whole battle design and dictate it to the rest of the game, and they follow metrics so little and narrow that even going barely outside of the beaten path is a surefire way to break the whole package... Thanks DDR, the 120s meta and the holy damage metric.
    (12)

  8. #8
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Pretty sure the devs have said this quite openly, but good luck finding these exact snippets; everything gets said in offhanded interview comments or gets buried in 8 hour live letters. I distinctly remember the balance team mentioning that the two minute standardization fetish was born out of a desire to make high-end raiding encounters easier for the team to design. They also take player feedback into account. For example, AST used to have lots of different cards that you drew randomly, and a whole system for building an optimal party buff with some chance mixed in, but a lot of people who treat this game like a spreadsheet didn't like that and complained, so now AST is a boring shitjob where you draw the same cards over and over again.
    (21)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  9. #9
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Ask yourself which type of content the Director enjoys and which is most useful to streamers who have his ear.
    I would counter that with what is the content 90% of the game plays. Barely 10% of players do savage and less than 5% of players do ultimate. We shouldn't sacrifice the entire rest of the balance and game enjoyment just for 5% of players to have fun.
    (13)

  10. #10
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I think they should balance around the hardest content.

    But I don't think that means that everything else should play like utter slop as a result. I think there's a middle-ground with being able to balance around high-end content, without turning your standard content into a soulless husk.. Just a shame that the development team don't really seem capable of doing such.

    Either way, they have a self-inhibiting design philosophy, it shows, and the game suffers for it.
    (14)

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