Also yeah, get rid of the Fates in the map with a toggle. It really breaks immersion when youre BAMMED with the fate music and the whole map is dotted full of purple.


Also yeah, get rid of the Fates in the map with a toggle. It really breaks immersion when youre BAMMED with the fate music and the whole map is dotted full of purple.



These are all good suggestions. FATEs can also be a great storytelling device, if we could get a log to read the descriptions whenever we want as well as more chains. They could make each zone much more interesting.
I also would love more exp rewarded. I'd like to level up jobs in the open world but I always end up spamming dungeons because it's just not worth the time.



Oh yeah, I'd love that too.These are all good suggestions. FATEs can also be a great storytelling device, if we could get a log to read the descriptions whenever we want as well as more chains. They could make each zone much more interesting.
I also would love more exp rewarded. I'd like to level up jobs in the open world but I always end up spamming dungeons because it's just not worth the time.
I really enjoyed leveling in the open world in other MMOs and it's sad that this isn't a viable alternative in this game. Dungeons are cool and have their place but personally I find fighting monsters within the game world more immersive, even if they don't have an objective like a dungeon. It feels more like actually adventuring.
With Fates you could add maybe one or two zone bosses that have a similarly complex attack set like a dungeon boss that appear after doing enough other fates (but that scale with the amount of players doing the Fate so you can fight them in light or full parties or solo).

I think the Challenge Log should reward Bicolor Gemstones when you finish the FATE sections as a lvl 100.
I'd like to see more FATEs that interact with the world and add to its immersion, like the one in Central Shroud where you assault a bandit camp. These days almost all of them are just "AOE a bunch of random mobs" which makes grinding them such a slog. It's not fun at all.
FATEs that utilize the environment around them are neat. Thinking it might be possible to like jury-rig dungeon or alliance raid-like fights in the overworld using FATEs.I'd like to see more FATEs that interact with the world and add to its immersion, like the one in Central Shroud where you assault a bandit camp. These days almost all of them are just "AOE a bunch of random mobs" which makes grinding them such a slog. It's not fun at all.

It would be cool if you could use the overworld environment against FATE enemies. Such as being on raised elevation or hiding behind pillars to avoid certain attacks, hiding behind a cactus when targeted with a charging tackle to hurt the enemy, or nullifying fire related attacks by being on water.



They basically just need to copy FATEs and CE from Bozja... but then they'd have no content for their Exploration Zones.



I wish the devs would play Guild wars 2 before implementing any improvements to the FATE system. Events (FATEs) in that game is much more enjoyable and immersive than what we have here.


Can we please get escort missions varieties.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
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