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  1. #1
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Also yeah, get rid of the Fates in the map with a toggle. It really breaks immersion when youre BAMMED with the fate music and the whole map is dotted full of purple.
    (1)

  2. #2
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    These are all good suggestions. FATEs can also be a great storytelling device, if we could get a log to read the descriptions whenever we want as well as more chains. They could make each zone much more interesting.

    I also would love more exp rewarded. I'd like to level up jobs in the open world but I always end up spamming dungeons because it's just not worth the time.
    (1)

  3. #3
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,028
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Moqi View Post
    These are all good suggestions. FATEs can also be a great storytelling device, if we could get a log to read the descriptions whenever we want as well as more chains. They could make each zone much more interesting.

    I also would love more exp rewarded. I'd like to level up jobs in the open world but I always end up spamming dungeons because it's just not worth the time.
    Oh yeah, I'd love that too.
    I really enjoyed leveling in the open world in other MMOs and it's sad that this isn't a viable alternative in this game. Dungeons are cool and have their place but personally I find fighting monsters within the game world more immersive, even if they don't have an objective like a dungeon. It feels more like actually adventuring.
    With Fates you could add maybe one or two zone bosses that have a similarly complex attack set like a dungeon boss that appear after doing enough other fates (but that scale with the amount of players doing the Fate so you can fight them in light or full parties or solo).
    (2)

  4. #4
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I think the Challenge Log should reward Bicolor Gemstones when you finish the FATE sections as a lvl 100.
    (1)

  5. #5
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,658
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I'd like to see more FATEs that interact with the world and add to its immersion, like the one in Central Shroud where you assault a bandit camp. These days almost all of them are just "AOE a bunch of random mobs" which makes grinding them such a slog. It's not fun at all.
    (4)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,359
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by CidHeiral View Post
    I'd like to see more FATEs that interact with the world and add to its immersion, like the one in Central Shroud where you assault a bandit camp. These days almost all of them are just "AOE a bunch of random mobs" which makes grinding them such a slog. It's not fun at all.
    FATEs that utilize the environment around them are neat. Thinking it might be possible to like jury-rig dungeon or alliance raid-like fights in the overworld using FATEs.
    (1)

  7. #7
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    190
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by mallleable View Post
    FATEs that utilize the environment around them are neat. Thinking it might be possible to like jury-rig dungeon or alliance raid-like fights in the overworld using FATEs.
    It would be cool if you could use the overworld environment against FATE enemies. Such as being on raised elevation or hiding behind pillars to avoid certain attacks, hiding behind a cactus when targeted with a charging tackle to hurt the enemy, or nullifying fire related attacks by being on water.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by nguyentri11 View Post
    It would be cool if you could use the overworld environment against FATE enemies. Such as being on raised elevation or hiding behind pillars to avoid certain attacks, hiding behind a cactus when targeted with a charging tackle to hurt the enemy, or nullifying fire related attacks by being on water.
    Careful, now. If we could have situations innately improvable by sandbox elements, how would the previous-mechanics-randomizer stand out in our "handcrafted" fight designs?
    (1)

  9. #9
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    712
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by nguyentri11 View Post
    It would be cool if you could use the overworld environment against FATE enemies. Such as being on raised elevation or hiding behind pillars to avoid certain attacks, hiding behind a cactus when targeted with a charging tackle to hurt the enemy, or nullifying fire related attacks by being on water.
    Great idea, but the thing preventing this is the same thing that has made striving to provide challenging content an all pervasively poisonous struggle, and led them down the god awful DDR situation we have today, where the only challenge is in watching YouTube videos until you know exactly where to stand, exactly when, 'ahead' of time.
    The game engine with its snapshots, still uncorrected "netcode" (unless your using addons if course), fluctuating "server tick", etc stuff I don't want to know about at an intellectual level in a game, means that would just be frustratingly futile experience. See Fall Guys.

    This is the one area SE have s good excuse for not being able to easily fix. It would take some real ambition to split the game into battle engine 2.0, vs new battle engine 3.0 with a 'totally different feel.
    I don't see them doing that except through having two games accessed through one launcher.
    (1)
    (back for the free 4 days. M1, M2, M3 were great. Monster hunter normal trial was amazing. But until X-DC PF is implemented and the casual game is invested in, there is no point in making new social contacts that will leave again, so while I've had fun re-running instances until I've got one piece of gear, I'm done after a day, and I've no reason to sub for even a full week.)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gurgeh View Post
    Great idea, but the thing preventing this is the same thing that has made striving to provide challenging content an all pervasively poisonous struggle, and led them down the god awful DDR situation we have today, where the only challenge is in watching YouTube videos until you know exactly where to stand, exactly when, 'ahead' of time.
    The game engine with its snapshots, still uncorrected "netcode" (unless your using addons if course), fluctuating "server tick", etc stuff I don't want to know about at an intellectual level in a game, means that would just be frustratingly futile experience. See Fall Guys.
    Tbh, since what's being asked for are all mechanics we already do quite often, the only problem would be if the poll rate is far, far higher in those places we already do those mechanics and is therefore only smoothly doable in those instances.
    (0)

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