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  1. #2
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I do think several aspects of PvP got worse but to this day my biggest problem is the overhaul of the hit detection and input registration. The idea of tying hits to animations that were never designed for that purpose (their length is often not proportional to the benefit/impact a skill provides) has been discussed a lot when the update went live.

    The input lag is a big problem, as well, esp. if you play on controller. It doesn't even matter if it you are on console or on PC with controller. Often your button presses are straight up ignored which screws over your muscle memory so you need to press every button frantically several times while tracking that they actually went off.
    I have played around with mouse and keyboard a bit and I don't think the problem is as bad there from what I can tell (please correct me if I'm wrong though)? So it's really frustrating for those who play on controller.

    "I swear I pressed that button" is a succint summary of my PvP experience and it has actually cost me matches.
    (I don't mean this in the "Urhur, if it weren't for those buttons I'd be crystal by now, trust!!!" way. I have the rank I deserve but it's still really frustrating when it happens. Maybe I'd be (rank) 3 now and not (rank) 4. :'P)

    And it's not bandwith I think because this happens *only* inside PvP games, at least for me. Not in PvE, not in the Wolf's Den.


    I agree very much with the criticism of PLD's new stun. I also preferred that it was a separate action I could use more deliberately (and I also miss that PLD had two dash charges and the mobility it granted).

    As for the classes, I suppose it's very debatable who improved and who didn't. Some did leave their previous uniqueness behind (like RDM and its stance switching, AST's cards, and BLM with its freeze playstyle which felt like actual ice magic - now it's "just" fast magic for (mainly) defense (and some tactical shenanigans) and strong magic for big booms) but I believe that there also are people who have real fun with those changes (I have to say as much as I miss the old BLM I do still find the new iteration fun - it's just very different).

    With 7.1 SGE had indeed not changed much, in fact they removed several things that had made it viable before, which put it in an awful state after the overhaul (a decision which is to this day still incomprehensible to me because what do you mean, you made all the other healers absolutely cracked, threw SGE right into the gutter and said "yep, that's good balance"...). It has been "buffed" back to where it used to be before with a bit of extra damage thanks to the new Phlegma/Psyche combo so it's serviceable and fun again but it's still not a meta job in any shape I guess.


    Can you elaborate what you mean with classes being changed to match PCT's and VPR's playstyle (though I don't play VPR, only PCT, and can't speak on the former)? I never perceived it like that tbh but I'm interested in hearing from which angle you are looking at it.

    At least with PCT I feel like it's the opposite I have to say. It's the one thing I view as a positive change through and through.

    It can finally match the pace of other classes. Previously it was very slow-paced and its gameplay rhythm was very at odds with the rhythm of (CC) matches. Now its pace has improved greatly so I have the impression it did become more similar to other classes, not the other way round.

    Edit: Regarding RDM, as far as I am aware RDM is very meta right now and a very frequent pick, so I don't believe it's in a bad state. But I don't play it so I can't say much about it.
    (5)
    Last edited by Loggos; 01-30-2025 at 10:57 PM.