As you said. We are very far away from that state. I usually don't say that, but this is the most non-issue in this game.Being overwhelmed with too much choice is actually a real issue in game design. To give an example, many open world games suffer from this issue where they throw you into a huge world with so many things to do that you kind of lose direction. A large number of players can feel so overwhelmed that they just drop the game. In the case of ffxiv I would not say it has this issue cause the content is so short and insignificant, but in other games it can definitely happen.
It's not, because if you actually play the game you quickly discover there is a rush on day 1 and that is a particularly fun experience. If you do it too late, people spoil it and explain mechanics as well.
Since that is effectively like Duty Support content because you can do it alone.Are you also complaining that Netflix has too many shows to pick from? Amazon has too many items? Spotify too much music?
Then you might want to consider not engaging with people who ruin the experience for you.It's not, because if you actually play the game you quickly discover there is a rush on day 1 and that is a particularly fun experience. If you do it too late, people spoil it and explain mechanics as well.
Since that is effectively like Duty Support content because you can do it alone.
You can't avoid it in new content, especially alliance raids, where everyone knows the mechanics once it's been out for more than an hour and especially after more than 1 day. As in you can see them going to the right places anyway, even if they don't try to spoil it.
lol how dare people explain mechanicsIt's not, because if you actually play the game you quickly discover there is a rush on day 1 and that is a particularly fun experience. If you do it too late, people spoil it and explain mechanics as well.
Since that is effectively like Duty Support content because you can do it alone.been out of the forums for a while but you are gettiing old man. Your defend SE at all costs comments are getting weaker
To be honest, this is just another symptom of the core issue if current content just not being enough. If they drop everything at once, we still have a bad situation where we are without good content for months. Not saying the current system is better, but dropping everything on 1 patch will not solve anything either.
Drip feeding contents only makes the announcement page look more 'active'. It may look fine to outsiders cause it might make them think "oh the dev care about this game regularly". It also funnels more players into whichever content they decide to release at XYZ schedules, thus masking these players from thinking how empty to places of activities are compared to the barren plains just outside the settlements 100y away. At least on paper, that is.
Of course, dropping us all the content at 7.1 wouldn't fix the lull that follows after either. At the end of the day their decision to drip feed us the content feels like one of those "all flashes no substances"-kind of decision.
Sure they can stagger it but one week per mini patch is enough, the months of wait for simple stuff is just insane and really kills lots of fun >_>
I agree. I don't mind that bigger stuff like chaotic raid or exploration zones get added 1-2 months later, its big content after all. But it bothers me when they stagger simple stuff like custom deliveries. Those should always be on patch launch imo.
For people who like the staggered release, they could maybe do like a drop a week rather then a drop a month
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