Quote Originally Posted by BigCheez View Post
I think gearing in FFXIV would be much more interesting if, for example, when a new expansion releases, the best gear that we have access to immediately is dungeon gear from the highest level dungeons, then we use that to get the extreme weapon and accessories, then we use that ex gear to do savage, then we use savage/tome gear to do ultimate.
This is exactly what happens now except we have crafted gear on Savage patch as well. Crafted gear exists to serve as a reset. To allow people who only care about progression or are behind for whatever reason to still be able to enjoy the content as it releases.
You are looking at gearing singularly from the perspective "I get my gear to do the next content with the gear" and not "I get my gear to push myself as high as possible in content that is already out" or "I get my gear to help out my friends who are struggling" or "I get my gear to play other jobs without griefing everyone else in the party"

The majority of the playerbase doesn't give a shit about Ultimates, so what are they even doing Savage each week for?

The answer is because fundamentally, gearing up and doing more damage is fun. Being able to do that on more than one class is even more fun. Gearing up multiple jobs should be faster. Idk why this is such a controversial thing.