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  1. #1
    Player
    Purrnauskis's Avatar
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    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    All of this will cook the brain of the average "casual" who struggles with expert therefore we will never have any of these. Sorry.
    (0)

  2. #2
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Purrnauskis View Post
    All of this will cook the brain of the average "casual" who struggles with expert therefore we will never have any of these. Sorry.
    If you still struggle with expert after 100 levels, I worry.
    But also the rest of the playerbase shouldn't have to suffer such a stale game just because you're unwilling to improve after 300+ hours in a game.
    (4)

  3. #3
    Player
    Purrnauskis's Avatar
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    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Collin_Sky View Post
    If you still struggle with expert after 100 levels, I worry.
    But also the rest of the playerbase shouldn't have to suffer such a stale game just because you're unwilling to improve after 300+ hours in a game.
    Say that to the people who were posting here at the start of DT because Alexandria was impossible.
    (0)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,620
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Generally a pretty good list.

    But IMO above anything I would just take an open world that is actually alive and matters versus something like scaled 4-man instanced dungeons, which is, at best disappointing with the amount of over-reliance on instanced content to have a remotely engaging experience. I agree with the sentiment, of having repeatable content, but in 4-man content.. I already feel like I am not playing an MMO.

    Dungeons and other side content used to actually be tied in really well with crafted content, if you look at some of the material requirements from HW, people were driven all over the place for getting materials, e.g., Grand Company... That was an amazing time for crafted, so anything that creates a stronger connection with battle content and crafted again has my thumbs up. This disappointing "Go cap your old tomestones", just ain't hitting it.

    Alliance Raid gear should be equivalent to BiS, it releases an entire patch cycle later, and is still weekly capped. It's beyond a disappointment.

    I have a love/hate relationship with the idea of nerfing crafted gear, crafting is in a really bad spot, IMO, and that 1 week every 9 months is one of the few good things about it. Not speaking monetary/Gil-wise, but the amount of collaboration and prep that people put into that is one of the few good things. Although, I understand and appreciate the perspective or reasoning behind it to a degree for some people (e.g., the savage gear feeling like it matters long-term).
    (2)

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