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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    53
    WHY HASN'T THIS BEEN FIXED YET??? No excuses... SE wtf
    (0)

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    6
    ditto to everything posted here- I was hoping to see this stuff mentioned by now in stuff to be worked on- please SE give us the tools to help foster a sense of community that this game needs severely! It's sad that I have to think twice about inviting someone to my linkshell because it's filling up too fast and I can't get rid of people that don't log on anymore. I am in agreement with every point on here mentioned to help make linkshells more user friendly.
    (0)
    Last edited by Senkimekia; 08-17-2011 at 07:18 AM.

  3. #3
    Player
    Uzziah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomiinsa
    Posts
    79
    Character
    Uzziah Jehiel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Let me beat this issue with my stick a bit more! I too, am sick and tired of breaking and remaking my linkshell because people won't stick with the game. I mean I don't really want to get nasty about this but come on, it's your fault SE, that people come and go so much. You guys really screwed the pooch with this game at release and now it's a year later and still no LS management tools, among other key things? This is very doable as well. Please, give us these soon! Thank you.
    (0)

  4. #4
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Two things, One the Devs werent all replaced, only some of the staff was replaced during the transition, It more or less is new leadership then new devs, The reasons why features like this are forgotten is mainly due to project planning, alot of things get pushed back easily when bigger assignments come up.

    Two, If you keep voicing your wants in a proactive and visible manner like this thread, I am sure they will be addressed and likely be thrown into a patch. Just word of warning, alot of patch planning are done well in advance, so it may take two patches being released before you see a patch with what it is you addressed. This is just because they plan development very far out, and move certain assignments up priority based on what they see feasable in the release time frame of a patch
    (0)

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