The problem with dungeons is that they all have to be doable in roulettes. There are so many of them and it needs to be such that if you’re a first timer, and you queue up in Duty Finder and get three people that haven’t done that dungeon in a year and who haven’t played their respective jobs in a month, then your run still needs to be perfectly smooth anyway or else people will complain and disband.

And if the devs don’t want people to disband during levelling roulette, this makes a problem where tank and healer can’t be hard to play when doing the trash pulls. Imagine how many parties would disband if both your tank and healer needed to be good at the game in order to complete a dungeon. The devs have chosen “smoothness” at the expense of making dungeons less interesting to players who are familiar enough with how to play the game.

I’d really like if they could at least have more like Vanguard, with aoes during the trash pulls and having bosses that are a little harder than usual dungeon bosses.