We did hide and seek a couple of months ago, was fun because we had custom rules. But while you can arrange stuff like that on your own, it's quite impossible to bring enough people up to speed about it so some in game support would help a lot.

We did hide and seek a couple of months ago, was fun because we had custom rules. But while you can arrange stuff like that on your own, it's quite impossible to bring enough people up to speed about it so some in game support would help a lot.



sounds like gold saucer update suggestion.
which is not bad thing.
to me, the only exclusive thing to MMO is high end PvE (you can find better pvp elsewhere, you can find better scenario elsewhere, you can find better "easy pve" elsewhere)
I do my savage/ultimate prog and then I unsub, im fine with it




Anecdotal, tbh. I see lots of people online and it's because of the type of people I put on my friends list:
- RPers.
- Hunters, who enjoy hunting all year long.
- Collectors, who find lots of content to do due to being engulfed in grinds that casual players ignore.
- People who actually enjoy raiding and do it for months on end, as opposed to just raidlogging the latest raids.
Always been that way because the core patch content (MSQ, alliance raid, normal content) is designed for the casual gamer that plays DLC for a few days after release then moves onto the next game that had a DLC release, which is how most people play games from what I've observed on Steam.Every time it's the same... a patch is released with end game content and story... players get busy doing that and 2 weeks later they have completed it and are tired of it after which they don't sub again for 2 months
Still anecdotal because I find social activity year round. You are looking in the wrong places for it.you have to skip 3-4 months of sub just to have a few weeks of serious social activity simply because people don't stick around.
You will not find much social interaction from casual players who quit 3 days after a patch release. You'll find it from the more hardcore crowd that nolife the game year-round - hunters, collectors, RPers, MINE communities, those sorts. It has always been that way.
Those are good ideas and the sad thing is they've done fun things like this with the All Saint's Wake and Valentione's events, yet it doesn't occur to them to do anything like it outside those events.- The floor is lava
- Hide & seek
- Riddle event
- FC vs FC pvp (this could get it's separate ranking)
- etc... every 1-3 patches they could add a new mini game.
They would solve a lot of problems if the Moogle Treasure Trove came earlier in the patch with increased variety of rewards, and had a longer cycle behind it.


Something like Moogle Treasure Trove but with new, unique rewards is actually a really good idea. Moogle Treasure Trove is cool but I generally have everything that you can get from it and there's no point in engaging with it beyond grabbing a few of the treasure maps with guaranteed portals.
It would be good if it was running all the time, to avoid preying on FOMO, and they could just switch the activities associated with it around every month or so to keep it fresh, and add a few new rewards every patch.
I don't think anyone expects infinite content. The problem is that right now, most people are done with a new patch in a couple of days and then stuck waiting for the next patch for 4 months. Worse yet, they drip feed each patch so that x.1, x.15 and x.16 are spread just far enough apart that you need to pay for 2 months to play each wafer-thin slice of content.That's actually the way. People who can't let go of the game (any game) and expect it to be entertaining all the time forever are always going to be disappointed, because that's an unrealistic expectation. Is FFXIV perfect? No. Could it be better? Certainly. But no game will ever exist that can be fun forever and ever.
Last edited by BigCheez; 01-28-2025 at 02:00 AM.
You don't have to play the content as soon as it's released, you can wait a few months and do it all at once.I don't think anyone expects infinite content. The problem is that right now, most people are done with a new patch in a couple of days and then stuck waiting for the next patch for 4 months. Worse yet, they drip feed each patch so that x.1, x.15 and x.16 are spread just far enough apart that you need to pay for 2 months to play each wafer-thin slice of content.
That's actually the way. People who can't let go of the game (any game) and expect it to be entertaining all the time forever are always going to be disappointed, because that's an unrealistic expectation. Is FFXIV perfect? No. Could it be better? Certainly. But no game will ever exist that can be fun forever and ever.


"As a recruiter" So... you're one of those people who unleash an essay of text in shout chat? You need people to do that?
If the seasonal events went from minimal effort to medium effort it would partially fill the gaps.
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