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  1. #1
    Player
    Nicola_Kunu's Avatar
    Join Date
    Jan 2023
    Location
    Should have been Ul'dah or Limsa
    Posts
    58
    Character
    Nicola Kunu
    World
    Phoenix
    Main Class
    Paladin Lv 100

    Reaper Skill "Hell's Ingress" able to be used twice after object interaction

    When submitting a bug report, please use the below template and thoroughly fill out the necessary information.

    Date & Time: ~00:20GMT+1 27th January 2025
    Frequency: Sometimes
    World name: Phoenix
    Character name: Nicola Kunu
    Class/Level: Reaper / lv.79
    Party or solo: Solo

    Occurrence 01 - Video: https://youtu.be/0MdUsClVdoI
    In-game time:
    Area and coordinates: The Ruby Sea
    Steps:
    1. Accept Kojin tribe quest called "You Blow It Up"
    2. Go to the quest destination (x: 4.6 , y: 27.8, z: 0.3)
    3. Use quest item "Conferedate Explosive"
    4. Use Hell's Ingress immediately
    5. See if Hell's Ingress went on cooldown (it can probably be used again)

    Occurrence 02 - Video: https://youtu.be/DvesUwi5DkY
    In-game time:
    Area and coordinates: The Ruby Sea
    Steps:
    1. Accept Kojin tribe quest called "Tale of Roe"
    2. Go to the quest destination (x:29.3, y:38.4, z:0.1)
    3. Interact with "Destination" and use quest item "Live Ruby Shrimp"
    4. Use Hell's Ingress immediately
    5. Use Hell's Ingress again


    Extra information:
    I believe it occurs when interacting with quest objects.
    But theoretically if it's possible to be replicated with other "interactable" objects (like in a dungeon, trial or raid), it might be capable of allowing unintended movements. Might not be a problem though since Dancer's En Avant could move a character the same distance.



    Connection Specs
    - Type of internet connection/provider: Ethernet / Ziggo


    Browser Information
    - Name and version of the browser currently in-use: Chrome version 132.0.6834.83

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    Last edited by Nicola_Kunu; 01-27-2025 at 10:34 AM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,303
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    All actions that involve movement (such as gap closers), can be refused by the server in some cases, but the movement already happened by the time it's refused. This is because the movement is obviously clientside. I've had it with various actions over the years, although I haven't thought of a way to replicate it on purpose. High pings probably affect this as well, making it hard to fix because each person is using it with a different ping.

    If the refusal also returned the player to their previous location, it would be rubberbanding and if you've ever had that in games, it's not fun, so SE doesn't do that.
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