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  1. #111
    Player
    JudgeRAW's Avatar
    Join Date
    Apr 2019
    Posts
    29
    Character
    Bladelord Rictr
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    Hi,

    I've recently seen a lot of people using SIM (Reddit/Discord/Forums) for FRU

    Si I've been asking myself if SE should scale high end content (savage & ultimate) with the usage of SIM in mind ? I want harder content (Neither I nor my static are using SIM) and sadly FRU/M1s-M4s feels way easier than DSR/P1s-P4s. So players like me who wants harder content will be happy, and others players could use SIM to make fights "easier".

    The obvious answer is no, as console players do not necessarily have a PC, but we could also say that for all 3rd party tools available for PC players.

    What do you think about it ?
    Most players don't clear high end content thru Discord or Forums they do it thru PF with a guide, so no.
    (0)

  2. #112
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,270
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    That generally isn't how the term is used though. You're using the term to describe things that are not intended sources of difficulty but unintentional difficulty created by poorly designed systems. The term is generally used to describe an intended source of difficulty that someone doesn't like for some reason. I've heard bosses having a lot of HP described as artificial difficulty. Mechanics that are too complex. Content not having checkpoints. Body checks. Something that requires the player to react quickly. AI opponents in Civilisation being given bonuses on higher difficulty settings to account for the fact that their decision making isn't as good as a real human opponent. Essentially any time a player doesn't want to develop the skill required to meet a challenge, they'll just slap an "artificial difficulty" label on it because it's easier than admitting that it's a skill issue.
    I don't usually toss out tvtropes links but they have some pretty good examples of bad design or implementation being artificial difficulty. Plus have you never heard someone complain about the camera angle in a platformer?

    https://tvtropes.org/pmwiki/pmwiki.p...FakeDifficulty
    (0)

  3. #113
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,439
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    What on Etheirys is 'SIM'?
    (0)

  4. #114
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JudgeRAW View Post
    Most players don't clear high end content thru Discord or Forums they do it thru PF with a guide, so no.
    I dont think that ultimates are designed for pf

    It’s only recently that it has been made possible (LPDU in EU)
    (0)

  5. #115
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lukha View Post
    What on Etheirys is 'SIM'?
    If you ask this question, I dont think you have the required background to give your opinion on this specific topic
    (0)

  6. #116
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    487
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I dont think that ultimates are designed for pf

    It’s only recently that it has been made possible (LPDU in EU)
    Why wouldn't they be? As long as the region actually agrees to a strategy I see why not. Some people still enjoy the content but either don't have enough free time to be able to be in a static or their schedule is flexible. Like this, they can go in PF when they are in the mood and/or have free time.

    I still wish we would stop making a million variations and we would be able to to actually QUE for re-clears the way JP does.
    (0)

  7. #117
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I dont think that ultimates are designed for pf

    It’s only recently that it has been made possible (LPDU in EU)
    SE designs all content with PF in mind. Keep in mind that JP uses the duty finder as the primary method of completing content.

    LPDU and NAUR made it possible by standardising strats. That's it. There was nothing inherently un-PFable about Ultimates besides the fact that every group used different strats.
    (2)

  8. #118
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Collin_Sky View Post
    SE designs all content with PF in mind. Keep in mind that JP uses the duty finder as the primary method of completing content.

    LPDU and NAUR made it possible by standardising strats. That's it. There was nothing inherently un-PFable about Ultimates besides the fact that every group used different strats.
    With TOP p5 in mind, I dont think they designed it for pick up
    (0)

  9. #119
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lukha View Post
    What on Etheirys is 'SIM'?
    it's someone intentionally obfuscating the meaning of the word "sim" by typing it in all caps like it's an acronym. it's just a simulation of a specific mechanic to be able to practice it without having to go through 8 minutes of fight before it.
    (1)

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