Quote Originally Posted by Kohashi View Post
Examples of artificial difficulty that can be applied to all fights are :

Blinding flashing effects from bosses sometimes covering the entire screen.
This is a bit of a problem (more annoying for me but probably worse for others). Currently P1 of FRU does this just before Utopian Sky.

You used UWU as an example of all of those points. But this first point only has flashes when there's literally nothing currently happening, as the boss stands motionless before the mechanic actually starts. This is how it works on other bosses too in every case I can think of it occurring but maybe I am missing 1 or 2.

Obstructed Character model, hidden by a spawned object or the boss model itself
Camera view
Overly large models of either bosses or mobs
General visual noise
These are basically all the same point as they can all be resolved by either letting the player zoom out further or reducing the model size of the entities on screen. Ultima itself is definitely a massive boy with bright effects on him so that's fair I guess.