Results 1 to 10 of 122

Hybrid View

  1. #1
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by BigCheez View Post
    These aren't intentional sources of difficulty. This isn't "artificial difficulty", it's just bad game design.

    The exception being restricting the player's view, which is pretty commonly used to create a feeling of claustrophobia and force the player to move cautiously in horror games. I don't think that's inherently bad design unless it makes it impossible to see things that you're supposed to be able to see - then it's just bad game design.
    that's exactly the synonym to describe Artificial difficulty, bad game design.

    Despite UWU not being a horror-themed instance it gave me claustrophobic PTSD (hahaha joking, kinda..).

    Yes it is obstructing the view in most angles. I am talking about Ultimate Annihilation. It's the phase where you go from A to 1 to 2 (LPDU markers) to avoid Titan gaols + Ifrit dashes + Titan awaked landslides while dpsing Ultima at all times.
    (1)

  2. #2
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kohashi View Post
    that's exactly the synonym to describe Artificial difficulty, bad game design.

    Despite UWU not being a horror-themed instance it gave me claustrophobic PTSD (hahaha joking, kinda..).

    Yes it is obstructing the view in most angles. I am talking about Ultimate Annihilation. It's the phase where you go from A to 1 to 2 (LPDU markers) to avoid Titan gaols + Ifrit dashes + Titan awaked landslides while dpsing Ultima at all times.
    That generally isn't how the term is used though. You're using the term to describe things that are not intended sources of difficulty but unintentional difficulty created by poorly designed systems. The term is generally used to describe an intended source of difficulty that someone doesn't like for some reason. I've heard bosses having a lot of HP described as artificial difficulty. Mechanics that are too complex. Content not having checkpoints. Body checks. Something that requires the player to react quickly. AI opponents in Civilisation being given bonuses on higher difficulty settings to account for the fact that their decision making isn't as good as a real human opponent. Essentially any time a player doesn't want to develop the skill required to meet a challenge, they'll just slap an "artificial difficulty" label on it because it's easier than admitting that it's a skill issue.

    In UWU anni specifically, what are you looking at besides which side Titan is on? I don't remember anything else having any impact on the way that you avoid the AOEs. It's the same movement every time with 2 slight variations based on which side Titan is on.
    (1)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    That generally isn't how the term is used though. You're using the term to describe things that are not intended sources of difficulty but unintentional difficulty created by poorly designed systems. The term is generally used to describe an intended source of difficulty that someone doesn't like for some reason. I've heard bosses having a lot of HP described as artificial difficulty. Mechanics that are too complex. Content not having checkpoints. Body checks. Something that requires the player to react quickly. AI opponents in Civilisation being given bonuses on higher difficulty settings to account for the fact that their decision making isn't as good as a real human opponent. Essentially any time a player doesn't want to develop the skill required to meet a challenge, they'll just slap an "artificial difficulty" label on it because it's easier than admitting that it's a skill issue.
    I don't usually toss out tvtropes links but they have some pretty good examples of bad design or implementation being artificial difficulty. Plus have you never heard someone complain about the camera angle in a platformer?

    https://tvtropes.org/pmwiki/pmwiki.p...FakeDifficulty
    (0)