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  1. #22
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    No, we do not need them to increase the difficulty, at least not in their current design, we need a change in their approach to fight design.
    The "everyone does a synchronized dance" formula is played out, and now their only idea of increasing difficulty is to make the execution of said dance either increasingly more convoluted, punishing or both.

    I said before that all the SIM really does is cut out the waste of time that player spend not actually practicing the mechanics they need to practice, either because it takes forever to fill the group and get into the fight in the first place or because someone keeps messing up earlier mechanics and you don't even get to your practice point.


    But why is that? Because we've reached the point where you rarely get any progress unless everyone executes the mechanic perfectly.

    In older expansions you could often drag the party further into the fight if your tanks and healers were competent enough. Obviously you would never beat enrage but it would at least allow everyone to see all the mechanics pretty quickly and start building up the practice to solve them.
    Now you can rarely recover at all, have an unfortunate death and the next mechanic is likely to send you right back to start.
    In an environment like that of course simulations would gain popularity to avoid spending hours not actually making any progress.


    *edit*
    Actually let me add some more for the other way they try to increase "difficulty", sheer mental exhaustion.
    It is one of the reasons why I honestly can't be bothered to do ultimates and why I find door bosses increasingly more frustrating.

    When I think of a good door boss I still think of O4S, Exdeath.
    A quick 3-4 minutes fight that was mechanically intensive enough but didn't overstay it's welcome or distract you from the actual boss.
    But looking at the door bosses nowadays they're often 6-8 minutes long and just as mechanically challenging, if not more, than the "real" boss you're supposed to fight afterwards, effectively making it a 16+ minutes fight where the most difficult part is being able to stay focused for that long.
    (4)
    Last edited by Absurdity; 01-29-2025 at 01:43 AM.