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  1. #81
    Player
    Clockworks's Avatar
    Join Date
    Dec 2024
    Posts
    238
    Character
    Naomi Hallowheart
    World
    Maduin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Vespar View Post
    I havent the foggiest either, but assuming its a 3rd party tool. Then no! Thats exactly whats wrong with the game and has been since launch. Sadly its likely impossible to get rid of them at least like this, but that doesnt mean they shouldnt try.

    I dont raid, but 3rd party tools are EXACTLY why I dont. Back in heavensward it was ACT this and ACT that and I hate comparing numbers. Im here to have fun and learn the dance, not compare epeens and debate whats meta...
    To hells with 3rd party tools.
    "I'm here to have fun", aka ruin and waste everyone else's time basically, that's exactly what happens if you underperform and cause back to back wipes, if you and only you are underperforming out of the entire party because you want to "have fun", the problem is you.
    (1)

  2. #82
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kohashi View Post
    There is nothing wrong with a fight SIM as the entire human learning experience is tied to repetition. There are many games out there that even go a step further and have training rooms in-game (much wow I know), allowing you to practice either the entire fight or specific portions of it.
    What about putting an official SIM in game, and raising savage/ultimates difficulty ?
    (0)

  3. #83
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    577
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    What about putting an official SIM in game, and raising savage/ultimates difficulty ?
    why are you so against SIM and why do you think they are a detriment?

    Everyone has a different pace in learning or rather becoming consistent. Do you really enjoy bashing your head on the wall for hours on an end because 1 or 2 people cannot execute the mechanic consistently to see any meaningful progress done?

    Personally, I don't mind hard fights as long as they are fun progging.

    I do however think a hard entry wall should not exist. Take Ultimates for example, the player base doing this type of content is roughly around 1-3%? (at least that's what it was). Savage is maybe 8-10% of player base. Why not allow and provide an easier entry point for more people?

    Are you having fun waiting 2-3 hours in PF only for the party to disband after 3 pulls?

    And lastly, why are you concerned so much about what others do? If you want to go in blind and figure out mechanics yourself and never look at a guide or train in any sim.

    Side note: I don't want FF14 to become an exact clone of WoW.
    (1)

  4. #84
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    466
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    No. SE should never design fights with tools that players use, whether they be in game or out of game.

    Also to multiple people in this thread: Using the SIM is not against the TOS.
    (0)

  5. #85
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,116
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BigCheez View Post
    If you don't want to be lumped in with scrubs then don't parrot their mantra.
    If you don't want to be lumped with dickheads, then don't behave like one (I can play that game too).

    Quote Originally Posted by BigCheez View Post
    I'm not making excuses for SE. I'm trying to explain that this is not a fight design issue but a symptom of the slow and steady degradation of every other facet of the game. If you want to complain about something, complain about the aggressive over-streamlining of jobs and role responsibilities, because that's the root cause. That's the reason that SE has to put all of their eggs in the fight design basket.

    At the core, I think we actually agree, but you're trying to treat the symptoms rather than the disease.
    Because you think I haven't made enough posts already about all of this....?
    (0)
    Last edited by Valence; 01-28-2025 at 11:20 PM.

  6. #86
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    What about putting an official SIM in game, and raising savage/ultimates difficulty ?
    Sounds like you just want harder content and are just using the sim as an scapegoat.
    (2)

  7. #87
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Sounds like you just want harder content and are just using the sim as an scapegoat.
    Yes, I said this at the beginning of the thread
    (0)

  8. #88
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    If you don't want to be lumped with dickheads, then don't behave like one (I can play that game too).

    Because you think I haven't made enough posts already about all of this....?
    You can be salty if you like but there isn't much point replying to my post if you aren't going to say anything of value.

    The fight designers are doing an excellent job. The problem is the restrictions that other aspects of the game are forcing them to work under. The problem is absolutely not that difficult fights require players to build consistency.
    (3)

  9. #89
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,075
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I've been asking myself if SE should scale high end content (savage & ultimate) with the usage of SIM in mind ?
    ...

    Quote Originally Posted by CaedemSanguis View Post
    if
    SE
    should
    scale
    high end content
    with the usage of [3rd party tool]
    in mind ?
    ...
    this discussion again?
    (1)

  10. #90
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,970
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    No, we do not need them to increase the difficulty, at least not in their current design, we need a change in their approach to fight design.
    The "everyone does a synchronized dance" formula is played out, and now their only idea of increasing difficulty is to make the execution of said dance either increasingly more convoluted, punishing or both.

    I said before that all the SIM really does is cut out the waste of time that player spend not actually practicing the mechanics they need to practice, either because it takes forever to fill the group and get into the fight in the first place or because someone keeps messing up earlier mechanics and you don't even get to your practice point.


    But why is that? Because we've reached the point where you rarely get any progress unless everyone executes the mechanic perfectly.

    In older expansions you could often drag the party further into the fight if your tanks and healers were competent enough. Obviously you would never beat enrage but it would at least allow everyone to see all the mechanics pretty quickly and start building up the practice to solve them.
    Now you can rarely recover at all, have an unfortunate death and the next mechanic is likely to send you right back to start.
    In an environment like that of course simulations would gain popularity to avoid spending hours not actually making any progress.


    *edit*
    Actually let me add some more for the other way they try to increase "difficulty", sheer mental exhaustion.
    It is one of the reasons why I honestly can't be bothered to do ultimates and why I find door bosses increasingly more frustrating.

    When I think of a good door boss I still think of O4S, Exdeath.
    A quick 3-4 minutes fight that was mechanically intensive enough but didn't overstay it's welcome or distract you from the actual boss.
    But looking at the door bosses nowadays they're often 6-8 minutes long and just as mechanically challenging, if not more, than the "real" boss you're supposed to fight afterwards, effectively making it a 16+ minutes fight where the most difficult part is being able to stay focused for that long.
    (4)
    Last edited by Absurdity; 01-29-2025 at 01:43 AM.

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