What about putting an official SIM in game, and raising savage/ultimates difficulty ?There is nothing wrong with a fight SIM as the entire human learning experience is tied to repetition. There are many games out there that even go a step further and have training rooms in-game (much wow I know), allowing you to practice either the entire fight or specific portions of it.
why are you so against SIM and why do you think they are a detriment?
Everyone has a different pace in learning or rather becoming consistent. Do you really enjoy bashing your head on the wall for hours on an end because 1 or 2 people cannot execute the mechanic consistently to see any meaningful progress done?
Personally, I don't mind hard fights as long as they are fun progging.
I do however think a hard entry wall should not exist. Take Ultimates for example, the player base doing this type of content is roughly around 1-3%? (at least that's what it was). Savage is maybe 8-10% of player base. Why not allow and provide an easier entry point for more people?
Are you having fun waiting 2-3 hours in PF only for the party to disband after 3 pulls?
And lastly, why are you concerned so much about what others do? If you want to go in blind and figure out mechanics yourself and never look at a guide or train in any sim.
Side note: I don't want FF14 to become an exact clone of WoW.
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