Quote Originally Posted by Valence View Post
Isn't that a little rich coming from the one that was literally building one by making up groups of people that just throw the word aimlessly and "can't explain it"? And then acting entitled because I don't engage with your (frankly aggressive) reply? Instead of asking me why I thought it was artificial, you instead chose to make a direct ad hominem attack by associating me within this label, so please excuse me if I'm not indulging you there.



Yes, you definitely weren't... I wonder why you brought it up then

At least have the honesty to stand by your words.



Yes that's definitely for consistency. And for content lifespan. And because it's part of the difficulty.

Doesn't mean I can't call it artificial. You don't like it when I do?

The reason it's artificial isn't because it enforces consistency. The reason it's artificial is because it enforces a gameplay where you spend 95% of your time trudging through 10+ minutes of fight just to be able to prog for 10s before the next wipe.

That's artificial. That's literally gameplay denial.



Stop making excuses for them. They and the community brought it up upon themselves, and they can start working to correct the problem like any developer facing a problem should. That of course, would have higher chances to happen if they actually agreed that it is a problem, which their course of action seems to prove otherwise. They like their DDR long dances and they don't see a problem with it.
If you don't want to be lumped in with scrubs then don't parrot their mantra.

If you want to understand why I can't stand the term "artificial difficulty", do me a favour and Google the term yourself. You'll get a mile long list of 100 different people citing 100 different criteria for what constitutes "artificial difficulty". And a lot of them will directly contradict each other. The term serves no purpose other than allowing people to convince themselves that they aren't bad, the game is bad, whatever the problem might be. If the game is bad then play a different game.

You could make a fair point for something like corpse runs (which don't exist in XIV) being gameplay denial but reaching your prog point again is gameplay. If it wasn't gameplay, it wouldn't require consistency.

I'm not making excuses for SE. I'm trying to explain that this is not a fight design issue but a symptom of the slow and steady degradation of every other facet of the game. If you want to complain about something, complain about the aggressive over-streamlining of jobs and role responsibilities, because that's the root cause. That's the reason that SE has to put all of their eggs in the fight design basket.

At the core, I think we actually agree, but you're trying to treat the symptoms rather than the disease.