Quote Originally Posted by TaleraRistain View Post
This. Why would SE design around something that isn't available in their game? They've repeatedly said they design these fights to be able to be done without any third party tools for years now. The only way this will change is if they bring that type of tool into the game natively. Then they can design around it since it would be a feature in the game.
My problem with it is largely the precedent that it would set for future design if they were to account for extrinsic tools and resources, who's to say they don't eventually steer down the path of "Well a lot of people also use this tool, so perhaps we should also account for this tool in our design process". It just generally makes for bad design.

If they can develop xyz natively in the game, then by all means factor that into a design process. But if you cannot natively support it, then don't do it. - Then you have the whole skill discrepancy that it creates with those that can access it easily, and those that cannot, e.g., those accessing on console.

I am just considering it from a design perspective. - I feel like if people want harder content then they should just straight out ask for harder content -- Not content designed around something that isn't even native to the game.