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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by VerdeLuck View Post
    This would not work, the most popular addons are splatoon (shows aoes that game hides on purpose), ACT (damage meters, complete no go), and Cactbot/Automarkers (Adds markers to mechanics where the devs purposely don't add them over your head).
    Most of these mods explicitly exist to undo design changes that the devs do on purpose to make it harder via obscuring information or making it harder to clearly find where to stand to be safe. In the same way Ultimate's entire difficulty is derived from priority mechanics and the consistency check of needing to be good at the start to prog the next phase.

    Adding or using simulators and boss mods completely removes the conscious design choices the devs made to give you that difficutly. If anyone uses these mods they are at fault if they find it too easy. You are purposely undoing the design choices to make it easier to clear.
    So short answer is all they can do is make things clear enough that people can clear vanilla and if players use tools to speed up their own farm and prog, then tough shit for them specifically. If you were to implement them then all content would just be "don't stand in the orange" at every single difficulty.

    Did you skip the part where I said reasonable, or followed that up by allowing addons in an official format? I know some addons wont be brought over by SE themselves, but they would become addons* officially part of the game by the second part. Seems like you skipped reading and just wanted to rush to no.


    Also it literally works, that's what WoW does lol.




    *And I did also cover bringing down their power (like WoW did to DBM), and then ALSO added a part where third party addons would begin to be hunted down (even easier given they're on github to see how you can catch them). So I covered all the bases in that one post. Bring in what you can, allow as much as you can in addons without huge damage, actively target those that are out of scope. (Also noting to try to do this as much as possible with that community, to encourage a smooth transition- I am sure many would move over voluntarily if asked, some might not but.. it is what it is).
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    Last edited by Shougun; 01-27-2025 at 05:33 AM.