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  1. #31
    Player
    ExcellusUltimus's Avatar
    Join Date
    Mar 2014
    Posts
    45
    Character
    Morgana Ultimus
    World
    Jenova
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I really dont think T4 sim is the same as the real SIM

    Im a pretty serious raider (several week 1 tiers, some HC tiers like M4s day 2) and im against the real SIM

    And FF14 will never be the same as WoW, thay have different pve structure, wow is «*gameplay*», ff14 is «*dance*»
    Nothing in savage is worth simming. The fights aren't long enough. I usually clear ultimates on patch, and I've never had a group that didn't want to sim. I think the general consensus is that you should do whatever preparation possible to expedite prog. If you can prog at the same speed as people who sim without simming yourself then I'm sure nobody would take issue with your philosophy, but many would just kick if you were lagging behind.

    But I agree overall, the fact the community has resorted to simming these mechanics has really highlighted an issue. An argument could be made that a segment of the community is attempting the hardcore content that doesn't have the requisite skill to beat that content. That's a fairly decent argument, and it highlights the problem with people using things like cactbot and splatoon to trivialize mechanics. If simming was also a third party tool that violated TOS I would agree with that position too. (I'm not saying that's your position by the way.)
    (0)

  2. #32
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    Why doing 15mn-20mn fights if consistency was not a difficulty
    Consistency is consistency. Not difficulty.
    (1)

  3. #33
    Player
    ExcellusUltimus's Avatar
    Join Date
    Mar 2014
    Posts
    45
    Character
    Morgana Ultimus
    World
    Jenova
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Consistency is consistency. Not difficulty.
    It's kind of a silly distinction. A lot of people might think something like partial differential equations is a difficult subject or quantum mechanics. Difficulty and time spent are analogous. A lot of "difficult" things are really just time consuming. Mastering years worth of mathematics to study things like quantum mechanics takes time, and thus quantum mechanics is considered "difficult" but if you've spent the time developing the requisite skills then it isn't particularly hard. Ultimately, difficulty is nearly inseparable from the idea of time spent, and consistency IS directly proportional to time spent in the context of ultimates.
    (1)

  4. #34
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    No. Why is this even being asked? it's a ridiculous thought, if it can't be performed in-game, it cannot be balanced around it, that should be the start and end of it.
    (4)

  5. #35
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    How about SE not assume players are using third-party tools to make encounters easier until they provide their own official marketplace for them?

    The addon scene is SUBSTANTIALLY more powerful than WoW's at this point and I think that is going to be a problem for these high end contents or people looking for the bleeding edge of challenge but self nerfed that challenge, without self awareness (which is hard for everyone, and imo, rare anyways lol) people will be making the game worse for others because they made it worse for themselves (tale as old as time?). I think the work these addon creators have done is quite interesting and I would not like to punish them, but /honestly/ I strongly believe the game would be better if they had created official addon support that was controlled and then did a bit more to prevent and punish third party use.

    SE is in a position of being uneducated, players extremely advantaged with addon use, and ultimately creating the worst kind of content in this situation (DDR). Hilariously non-JPN PUGs still fail this, so you get this really funny situation where because the content is SO DDR you either get quite reasonable (maybe not easy, but like 'normal') if you're in a group of addon using players, and then in a hell hole because the content is 'memorize or fail' if you're not in an addon group (or a legitimately skilled group, not every skilled person is an addon user, but I bet many are). If people are not aware, there are some hilariously good quality addons that will literally draw lines on the ground on what you should do (resolving complex content FOR YOU) in content like ultimate. These addon creators have done a lot of work, so I don't want to demonize it, but it's equal to if not worse than the situation WoW had when DBM was at it's greatest strength.


    I believe this makes makes the game more frustrating too, as the addon user is like "its easy you just do these mechanics, that are appearing on my screen on what to do at each moment, usually before they even show up" as they watch the person who is uninformed failing all over. "WHY CANT YOU JUST DO THE MECHANICS". Well they don't have a little voice whispering each step into their ear, is part of the problem (they are not new, and just want you to carry them, is possible still of course).


    I just think its a bad situation all around.

    IMO, they should 'air gap' (from their network lol) a PC go and tell someone to download and use a boat load of the third party addons, even the ones that come from custom githubs. Make a list of them based on popularity or interesting features, attempt to add any that are reasonable, and then contact the addon creators ask them to create a list of features they would need / like (officially), make that, begin to ask addon creators to move to the official system and start to create ways to catch unofficial addon use and punish it.
    (5)
    Last edited by Shougun; 01-27-2025 at 05:04 AM.

  6. #36
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    IMO, they should 'air gap' (from their network lol) a PC go and tell someone to download and use a boat load of the third party addons, even the ones that come from custom githubs. Make a list of them based on popularity or interesting features, attempt to add any that are reasonable, and then contact the addon creators ask them to create a list of features they would need / like (officially), make that, begin to ask addon creators to move to the official system and start to create ways to catch unofficial addon use and punish it.
    This would not work, the most popular addons are splatoon (shows aoes that game hides on purpose), ACT (damage meters, complete no go), and Cactbot/Automarkers (Adds markers to mechanics where the devs purposely don't add them over your head).
    Most of these mods explicitly exist to undo design changes that the devs do on purpose to make it harder via obscuring information or making it harder to clearly find where to stand to be safe. In the same way Ultimate's entire difficulty is derived from priority mechanics and the consistency check of needing to be good at the start to prog the next phase.

    Adding or using simulators and boss mods completely removes the conscious design choices the devs made to give you that difficulty. If anyone uses these mods they are at fault if they find it too easy. You are purposely undoing the design choices to make it easier to clear.
    So short answer is all they can do is make things clear enough that people can clear vanilla and if players use tools to speed up their own farm and prog, then tough shit for them specifically. If you were to implement them then all content would just be "don't stand in the orange" at every single difficulty.
    (1)
    Last edited by VerdeLuck; 01-27-2025 at 06:04 AM.

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,110
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's funny how the game can be summarized into "don't stand in the orange" nowadays whether it shows on screen or not.
    (3)

  8. #38
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by VerdeLuck View Post
    This would not work, the most popular addons are splatoon (shows aoes that game hides on purpose), ACT (damage meters, complete no go), and Cactbot/Automarkers (Adds markers to mechanics where the devs purposely don't add them over your head).
    Most of these mods explicitly exist to undo design changes that the devs do on purpose to make it harder via obscuring information or making it harder to clearly find where to stand to be safe. In the same way Ultimate's entire difficulty is derived from priority mechanics and the consistency check of needing to be good at the start to prog the next phase.

    Adding or using simulators and boss mods completely removes the conscious design choices the devs made to give you that difficutly. If anyone uses these mods they are at fault if they find it too easy. You are purposely undoing the design choices to make it easier to clear.
    So short answer is all they can do is make things clear enough that people can clear vanilla and if players use tools to speed up their own farm and prog, then tough shit for them specifically. If you were to implement them then all content would just be "don't stand in the orange" at every single difficulty.

    Did you skip the part where I said reasonable, or followed that up by allowing addons in an official format? I know some addons wont be brought over by SE themselves, but they would become addons* officially part of the game by the second part. Seems like you skipped reading and just wanted to rush to no.


    Also it literally works, that's what WoW does lol.




    *And I did also cover bringing down their power (like WoW did to DBM), and then ALSO added a part where third party addons would begin to be hunted down (even easier given they're on github to see how you can catch them). So I covered all the bases in that one post. Bring in what you can, allow as much as you can in addons without huge damage, actively target those that are out of scope. (Also noting to try to do this as much as possible with that community, to encourage a smooth transition- I am sure many would move over voluntarily if asked, some might not but.. it is what it is).
    (4)
    Last edited by Shougun; 01-27-2025 at 05:33 AM.

  9. #39
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Did you skip the part where I said reasonable, or followed that up by allowing addons in an official format? I know some addons wont be brought over by SE themselves, but they would become addons* officially part of the game by the second part. Seems like you skipped reading and just wanted to rush to no.


    Also it literally works, that's what WoW does lol.




    *And I did also cover bringing down their power (like WoW did to DBM), and then ALSO added a part where third party addons would begin to be hunted down (even easier given they're on github to see how you can catch them). So I covered all the bases in that one post. Bring in what you can, allow as much as you can in addons without huge damage, actively target those that are out of scope. (Also noting to try to do this as much as possible with that community, to encourage a smooth transition- I am sure many would move over voluntarily if asked, some might not but.. it is what it is).
    This would still completely screw over anyone who plays vanilla by making the mods and addons required and force it to be balanced around. There's a reason why people play this game and not WoW.
    (0)

  10. #40
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by VerdeLuck View Post
    This would still completely screw over anyone who plays vanilla by making the mods and addons required and force it to be balanced around. There's a reason why people play this game and not WoW.

    Doubtful imo, in a substantial way at least (that you're implying that a major reason why people play FFXIV is because WoW has addons). Having addons in WoW, hundreds of them, I rarely experience an issue- its extremely easy and I'm not sure how people have a struggle with it except that they can't find the power button to their PC (doing super cool things like not reading when they install 8 different addons that all do the same thing slightly differently).


    Also, having done most of the casual content in WoW- Addons are not required. For hardcore content, maybe more so, but I do not see how it is better to have our situation and I think having a well done addon storefront would be better than remaining ignorant. "There are no addons there are no addons" meanwhile a player sits there with auto marking ground, precognition of the DDR mechanics, acing everything, and asking for the game to be harder, treating their fellow players worse because for them it is indeed easy.

    We will probably just end here on "will not agree", but I do not think ignorance is the preferred state and I think the shadows we have now damage the game more than if we just ripped the blindfold off. Especially as when we take the blindfold off we can make these addons more reasonable (bringing their power factor down to something less god tier).


    I watched and played WoW long ago, back when DBM was insanely powerful (like our addrons ARE RIGHT NOW).. it was definitely something people thought you were silly to play without. Again, I can't speak for hard content, but doing all the non-mythic high tier type stuff- no one cares, and I imagine now that the addons are less powerful (they can't mark everything like they used to) it is less required.

    Additionally! WoW is seeking to clamp these addons even further, a tool WoW has that FFXIV does not-- because we decided to cover our eyes and pretend the moon is made of cheese. So we'll probably end here, but I think remaining blind is worse for the game.
    (4)
    Last edited by Shougun; 01-27-2025 at 06:08 AM.

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