

Whaaat? You're saying mechanics where one person can cause a wipe at .1% with 0 checkpoints in a 20 minute bossrush fight isn't PEAK fun? This sounds like a skill issue. Get good! /sThe primary issue is that ultimates are made artificially difficult by making the fights around twice as long as most other fights in the game. This really came to a head in TOP when they chose to backload the hardest mechanics ever released into the game, 12 minutes into the fight. I haven't progged too far into Fru due to real life obligations, but the mechanics so far don't seem particularly challenging in comparison to TOP.
It would be nice if SE could find a different way to make fights difficult rather than a 20 minute fight with 10-15 body check mechanics. I've played quite a bit of WOW, and the fights in wow manage to be challenging and still aren't 20 minutes long, and I've never once seen a FFXIV style body check mechanic. And they manage to design content like this, probably because they allow players to test the content on the PTR.
Prior to ridiculous mechanics like Sigma and Omega in TOP, simming existed in other forms. I remember going into T4 to simulate wormhole when TEA came out. The only difference between simming now and simming 6 years ago is that there's a user interface and program for it now. The philosophy has always been in the game since they started created these miserably long fights. Anyone who "doesn't enjoy simming" probably never took raid preparation seriously in the first place, though I understand why people would think it's boring. It definitely is.
Jokes aside, you don't have to enjoy it to find it useful, no?
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