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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Sim is a time saver, that is literally it.
    It does not affect the difficulty of the fight in the slightest.

    Please do not equate time spent progging as fight difficulty.
    Why doing 15mn-20mn fights if consistency was not a difficulty
    (5)

  2. #2
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    Why doing 15mn-20mn fights if consistency was not a difficulty
    Consistency is consistency. Not difficulty.
    (1)

  3. #3
    Player
    ExcellusUltimus's Avatar
    Join Date
    Mar 2014
    Posts
    45
    Character
    Morgana Ultimus
    World
    Jenova
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Consistency is consistency. Not difficulty.
    It's kind of a silly distinction. A lot of people might think something like partial differential equations is a difficult subject or quantum mechanics. Difficulty and time spent are analogous. A lot of "difficult" things are really just time consuming. Mastering years worth of mathematics to study things like quantum mechanics takes time, and thus quantum mechanics is considered "difficult" but if you've spent the time developing the requisite skills then it isn't particularly hard. Ultimately, difficulty is nearly inseparable from the idea of time spent, and consistency IS directly proportional to time spent in the context of ultimates.
    (1)

  4. #4
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Consistency is consistency. Not difficulty.
    «*Dps check is a dps check, not a difficulty*»
    (1)

  5. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Consistency is consistency. Not difficulty.
    With that logic a driver only needs to make 1 proper turn in a race, instead of being able to perform full laps for over an hour.

    Consistency is part of difficulty. And depending on the lenght of the content (10mins or 20mins) consistency takes a bigger portion. If content gets made long enough, consistency can be the only difficulty part, which is what makes a lot of retro games high scores such a big achievement. Being consistent for 8 hours is extremely difficult. Even in easier content, it becomes the difficulty.
    (6)