It's kind of a silly distinction. A lot of people might think something like partial differential equations is a difficult subject or quantum mechanics. Difficulty and time spent are analogous. A lot of "difficult" things are really just time consuming. Mastering years worth of mathematics to study things like quantum mechanics takes time, and thus quantum mechanics is considered "difficult" but if you've spent the time developing the requisite skills then it isn't particularly hard. Ultimately, difficulty is nearly inseparable from the idea of time spent, and consistency IS directly proportional to time spent in the context of ultimates.
With that logic a driver only needs to make 1 proper turn in a race, instead of being able to perform full laps for over an hour.
Consistency is part of difficulty. And depending on the lenght of the content (10mins or 20mins) consistency takes a bigger portion. If content gets made long enough, consistency can be the only difficulty part, which is what makes a lot of retro games high scores such a big achievement. Being consistent for 8 hours is extremely difficult. Even in easier content, it becomes the difficulty.
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