Quote Originally Posted by BigCheez View Post
These aren't intentional sources of difficulty. This isn't "artificial difficulty", it's just bad game design.

The exception being restricting the player's view, which is pretty commonly used to create a feeling of claustrophobia and force the player to move cautiously in horror games. I don't think that's inherently bad design unless it makes it impossible to see things that you're supposed to be able to see - then it's just bad game design.
that's exactly the synonym to describe Artificial difficulty, bad game design.

Despite UWU not being a horror-themed instance it gave me claustrophobic PTSD (hahaha joking, kinda..).

Yes it is obstructing the view in most angles. I am talking about Ultimate Annihilation. It's the phase where you go from A to 1 to 2 (LPDU markers) to avoid Titan gaols + Ifrit dashes + Titan awaked landslides while dpsing Ultima at all times.