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  1. #1
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    If you want "hard" content you should go and play an RTS or whatever ACTUAL esports game against real people, not a game in which you memorize a scripted fight that will be 100% the same for every time there after. Just saying man.
    (3)

  2. #2
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kandraxx View Post
    If you want "hard" content you should go and play an RTS or whatever ACTUAL esports game against real people, not a game in which you memorize a scripted fight that will be 100% the same for every time there after. Just saying man.
    I like Tekken and some FPS game

    Not fond of RTS/MOBA

    But can you explain to met what's the common point between PvP fighting game/fps/rts/moba and PvE with 7 other people ?
    (0)

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    A sim is as much of a third party tool as someone making a video guide is. Functionally that's what it is, an interactive guide.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    There is nothing wrong with a fight SIM as the entire human learning experience is tied to repetition. There are many games out there that even go a step further and have training rooms in-game (much wow I know), allowing you to practice either the entire fight or specific portions of it.
    (0)

  5. #5
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kohashi View Post
    There is nothing wrong with a fight SIM as the entire human learning experience is tied to repetition. There are many games out there that even go a step further and have training rooms in-game (much wow I know), allowing you to practice either the entire fight or specific portions of it.
    What about putting an official SIM in game, and raising savage/ultimates difficulty ?
    (0)

  6. #6
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    What about putting an official SIM in game, and raising savage/ultimates difficulty ?
    why are you so against SIM and why do you think they are a detriment?

    Everyone has a different pace in learning or rather becoming consistent. Do you really enjoy bashing your head on the wall for hours on an end because 1 or 2 people cannot execute the mechanic consistently to see any meaningful progress done?

    Personally, I don't mind hard fights as long as they are fun progging.

    I do however think a hard entry wall should not exist. Take Ultimates for example, the player base doing this type of content is roughly around 1-3%? (at least that's what it was). Savage is maybe 8-10% of player base. Why not allow and provide an easier entry point for more people?

    Are you having fun waiting 2-3 hours in PF only for the party to disband after 3 pulls?

    And lastly, why are you concerned so much about what others do? If you want to go in blind and figure out mechanics yourself and never look at a guide or train in any sim.

    Side note: I don't want FF14 to become an exact clone of WoW.
    (1)

  7. #7
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    What about putting an official SIM in game, and raising savage/ultimates difficulty ?
    Sounds like you just want harder content and are just using the sim as an scapegoat.
    (2)

  8. #8
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Sounds like you just want harder content and are just using the sim as an scapegoat.
    Yes, I said this at the beginning of the thread
    (0)

  9. #9
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    No. SE should never design fights with tools that players use, whether they be in game or out of game.

    Also to multiple people in this thread: Using the SIM is not against the TOS.
    (0)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,065
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    No, we do not need them to increase the difficulty, at least not in their current design, we need a change in their approach to fight design.
    The "everyone does a synchronized dance" formula is played out, and now their only idea of increasing difficulty is to make the execution of said dance either increasingly more convoluted, punishing or both.

    I said before that all the SIM really does is cut out the waste of time that player spend not actually practicing the mechanics they need to practice, either because it takes forever to fill the group and get into the fight in the first place or because someone keeps messing up earlier mechanics and you don't even get to your practice point.


    But why is that? Because we've reached the point where you rarely get any progress unless everyone executes the mechanic perfectly.

    In older expansions you could often drag the party further into the fight if your tanks and healers were competent enough. Obviously you would never beat enrage but it would at least allow everyone to see all the mechanics pretty quickly and start building up the practice to solve them.
    Now you can rarely recover at all, have an unfortunate death and the next mechanic is likely to send you right back to start.
    In an environment like that of course simulations would gain popularity to avoid spending hours not actually making any progress.


    *edit*
    Actually let me add some more for the other way they try to increase "difficulty", sheer mental exhaustion.
    It is one of the reasons why I honestly can't be bothered to do ultimates and why I find door bosses increasingly more frustrating.

    When I think of a good door boss I still think of O4S, Exdeath.
    A quick 3-4 minutes fight that was mechanically intensive enough but didn't overstay it's welcome or distract you from the actual boss.
    But looking at the door bosses nowadays they're often 6-8 minutes long and just as mechanically challenging, if not more, than the "real" boss you're supposed to fight afterwards, effectively making it a 16+ minutes fight where the most difficult part is being able to stay focused for that long.
    (4)
    Last edited by Absurdity; 01-29-2025 at 01:43 AM.

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