As the title does say - Hard content might be enjoyable however it's an endless struggle long-term.
However avoiding the puddles,quicker gameplay - things what make you feel that you are skilled does fill the satisfaction

 
			
			
				As the title does say - Hard content might be enjoyable however it's an endless struggle long-term.
However avoiding the puddles,quicker gameplay - things what make you feel that you are skilled does fill the satisfaction


 
			
			
				They're trying. But they do the same error you're doing. Midcore is not a difficulty lvl. It's giving enough activities with that will procure a mild challenge, some dedication to complete while not bringing too much frustration. Difficulty can be one of the way to do that, but it can't be the only thing.
As long as the dev (and a good part of the playerbase) continue to make this confusion, it's dead.

 
			
			
				For me it's the way how they arranged Valigarmanda fight on EX it felt way less than any other DDR fight. - I wish we had more of the dynamic during the fights

 
			
			
				
- More rewards and variety from Duty Roulette and then spamming as a job in need (tokens to level up alt jobs; other stuff
- More S-rank like mobs and events, leveling world-boss like mobs, grand company targets...
- Way more exp from fates and side quests; increase variety and quality of fates; non-combat fates like chocobo/frog races, ski jumping, beach ball...
- From time to time, add something to old instances and grind systems (glowing ARR job armor added to ARR relic grind system and following the same path), including new glowing stuff from EX demimateria crafting (add new demi and new crafts; low drop rates when unsynced :P)
- Improve healer experience
For WHM, remove freecure, replace cure 1 with 2, rename 3; reset cooldowns like assize out of combat...
- Expand Novice Network, allow people to join; create server channels for S/A-rank calls, and help is needed etc. Make the world more alive.
- Remove limits on some/all very-old treasure maps (daily CD; unique flag)
- Re-use aetherial gear (pink) - give it 5/5 materia slots, keep the ilvl lower than matching tier but make it give fun bonuses for open world, dungeons, and other chill content (while also working as spiritbond gear; especially for low levels, ARR relic materia farming, and whatnot).
- Move crafters away from automated and botted time-wasting. Maybe savage gear would be expert craft, while catch-up gear would be a normal craft without pentamelding craziness or 100 logs and 2000 scrip to make 1 plank.
- Add custom dungeon modes to DR; add a reason to do them (like actual cool rewards);
- Redo coils as DR raid or more so as one of the new dungeon modes, as it's story-heavy and cool story at that
And the list could go on
Are you taking on harder content and trying to grow as a player? We shouldnt expect the game to get easier the higher level we are and the longer the game goes on, The game needs to get harder cause we are suppose to grow our skill in our chosen job over the course of an Xpac

 
			
			
				Are you taking on harder content and trying to grow as a player? We shouldnt expect the game to get easier the higher level we are and the longer the game goes on, The game needs to get harder cause we are suppose to grow our skill in our chosen job over the course of an Xpac
No something what is opposite to DDR fights we have right now where your reactions towards what boss does matter more.
Now you have to memorize where to go each time as it's almost the same.. each time.
Thats sadly not how the game works, every encounter is a scripted dance even the ultimates.... The most random ultimate is UCOB phase 2 when its Nael and thats still scripted to a point, you know youre gonna get 3 different effects at some point during the phase, I just dont think the type of gameplay you want is feasible with the current spaghetti that 14 is


 
			
			
				Rathalos, Giruveganaus and basically all the diresaurs in the game would like to have a word.
They're rare, yes, but there's mobs whose mechanics solely rely on your reaction to what they're doing without having a scripted order to it. I wish they did it more often!
extrials and most savages and chaotic... oh and field ops. we're doing ok compared to hardcore players tbh.
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
San d'Oria's first boss, Ozma, the WoD Chaotic has a random sequence on how mechanics carry out, its not impossible, they just don't do it as much.Thats sadly not how the game works, every encounter is a scripted dance even the ultimates.... The most random ultimate is UCOB phase 2 when its Nael and thats still scripted to a point, you know youre gonna get 3 different effects at some point during the phase, I just dont think the type of gameplay you want is feasible with the current spaghetti that 14 is
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
 Reply With Quote
  Reply With Quote
 
			 Originally Posted by Raesha
 Originally Posted by Raesha
					
 
			 
			
 
			